Teardown
Object Possession
A apresentar 1-10 de 13 entradas
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Atualização: 7 de mai. às 8:50

Disable debug mode.

Atualização: 9 de abr. às 9:06

Add full controller support. (Although you'll need to bind a few buttons in SteamInput)

Disabled void mode with a toggle in the menu.
It is an unpolished experience I don't intend to finish.
But removing it would be a waste.

Atualização: 12 set. 2021 às 6:37

Change Void mode button to N (from V).
Now you no longer noclip into Void mode.

Atualização: 8 set. 2021 às 9:36

Added Void Mode.
Increase mouse sensitivity.

Atualização: 22 ago. 2021 às 5:00

Small bug fix in explosive bodies, nil error.

Atualização: 21 ago. 2021 às 15:08

Allow damaged objects to be turned to an explosive.

Atualização: 7 ago. 2021 às 10:44

Added ability to rotate your object on the X and Y axis. And lock rotation in place.

Added the ability to rig explosives to objects. Currently only works on clean objects due to using explosive tags to add then.

Atualização: 2 ago. 2021 às 10:40

Add scroll zoom.
Minimum distance still active because zooming in too far causes flickering inside voxels.

Use a different way to get camera movement.
This also means if you have invert look active you will now be able to
use the mod normally.
(Now uses your sensitivity settings rather than mine.)

Atualização: 1 ago. 2021 às 8:12

Fix the jump not going straight up if you're not moving.

Atualização: 1 ago. 2021 às 4:26

Disable tool selection while possessing object.