Teardown
Object Possession
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更新: 5月7日 @ 8時50分

Disable debug mode.

更新: 4月9日 @ 9時06分

Add full controller support. (Although you'll need to bind a few buttons in SteamInput)

Disabled void mode with a toggle in the menu.
It is an unpolished experience I don't intend to finish.
But removing it would be a waste.

更新: 2021年9月12日 @ 6時37分

Change Void mode button to N (from V).
Now you no longer noclip into Void mode.

更新: 2021年9月8日 @ 9時36分

Added Void Mode.
Increase mouse sensitivity.

更新: 2021年8月22日 @ 5時00分

Small bug fix in explosive bodies, nil error.

更新: 2021年8月21日 @ 15時08分

Allow damaged objects to be turned to an explosive.

更新: 2021年8月7日 @ 10時44分

Added ability to rotate your object on the X and Y axis. And lock rotation in place.

Added the ability to rig explosives to objects. Currently only works on clean objects due to using explosive tags to add then.

更新: 2021年8月2日 @ 10時40分

Add scroll zoom.
Minimum distance still active because zooming in too far causes flickering inside voxels.

Use a different way to get camera movement.
This also means if you have invert look active you will now be able to
use the mod normally.
(Now uses your sensitivity settings rather than mine.)

更新: 2021年8月1日 @ 8時12分

Fix the jump not going straight up if you're not moving.

更新: 2021年8月1日 @ 4時26分

Disable tool selection while possessing object.