Teardown

Teardown

Object Possession
Showing 1-10 of 13 entries
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Update: 7 May @ 8:50am

Disable debug mode.

Update: 9 Apr @ 9:06am

Add full controller support. (Although you'll need to bind a few buttons in SteamInput)

Disabled void mode with a toggle in the menu.
It is an unpolished experience I don't intend to finish.
But removing it would be a waste.

Update: 12 Sep, 2021 @ 6:37am

Change Void mode button to N (from V).
Now you no longer noclip into Void mode.

Update: 8 Sep, 2021 @ 9:36am

Added Void Mode.
Increase mouse sensitivity.

Update: 22 Aug, 2021 @ 5:00am

Small bug fix in explosive bodies, nil error.

Update: 21 Aug, 2021 @ 3:08pm

Allow damaged objects to be turned to an explosive.

Update: 7 Aug, 2021 @ 10:44am

Added ability to rotate your object on the X and Y axis. And lock rotation in place.

Added the ability to rig explosives to objects. Currently only works on clean objects due to using explosive tags to add then.

Update: 2 Aug, 2021 @ 10:40am

Add scroll zoom.
Minimum distance still active because zooming in too far causes flickering inside voxels.

Use a different way to get camera movement.
This also means if you have invert look active you will now be able to
use the mod normally.
(Now uses your sensitivity settings rather than mine.)

Update: 1 Aug, 2021 @ 8:12am

Fix the jump not going straight up if you're not moving.

Update: 1 Aug, 2021 @ 4:26am

Disable tool selection while possessing object.