Teardown
Object Possession
1–10 из 13
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Обновление: 7 мая в 8:50

Disable debug mode.

Обновление: 9 апр в 9:06

Add full controller support. (Although you'll need to bind a few buttons in SteamInput)

Disabled void mode with a toggle in the menu.
It is an unpolished experience I don't intend to finish.
But removing it would be a waste.

Обновление: 12 сен. 2021 г. в 6:37

Change Void mode button to N (from V).
Now you no longer noclip into Void mode.

Обновление: 8 сен. 2021 г. в 9:36

Added Void Mode.
Increase mouse sensitivity.

Обновление: 22 авг. 2021 г. в 5:00

Small bug fix in explosive bodies, nil error.

Обновление: 21 авг. 2021 г. в 15:08

Allow damaged objects to be turned to an explosive.

Обновление: 7 авг. 2021 г. в 10:44

Added ability to rotate your object on the X and Y axis. And lock rotation in place.

Added the ability to rig explosives to objects. Currently only works on clean objects due to using explosive tags to add then.

Обновление: 2 авг. 2021 г. в 10:40

Add scroll zoom.
Minimum distance still active because zooming in too far causes flickering inside voxels.

Use a different way to get camera movement.
This also means if you have invert look active you will now be able to
use the mod normally.
(Now uses your sensitivity settings rather than mine.)

Обновление: 1 авг. 2021 г. в 8:12

Fix the jump not going straight up if you're not moving.

Обновление: 1 авг. 2021 г. в 4:26

Disable tool selection while possessing object.