Teardown
Object Possession
1–10/13 bejegyzés mutatása
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Frissítés: máj. 7. @ 8:50

Disable debug mode.

Frissítés: ápr. 9. @ 9:06

Add full controller support. (Although you'll need to bind a few buttons in SteamInput)

Disabled void mode with a toggle in the menu.
It is an unpolished experience I don't intend to finish.
But removing it would be a waste.

Frissítés: 2021. szept. 12. @ 6:37

Change Void mode button to N (from V).
Now you no longer noclip into Void mode.

Frissítés: 2021. szept. 8. @ 9:36

Added Void Mode.
Increase mouse sensitivity.

Frissítés: 2021. aug. 22. @ 5:00

Small bug fix in explosive bodies, nil error.

Frissítés: 2021. aug. 21. @ 15:08

Allow damaged objects to be turned to an explosive.

Frissítés: 2021. aug. 7. @ 10:44

Added ability to rotate your object on the X and Y axis. And lock rotation in place.

Added the ability to rig explosives to objects. Currently only works on clean objects due to using explosive tags to add then.

Frissítés: 2021. aug. 2. @ 10:40

Add scroll zoom.
Minimum distance still active because zooming in too far causes flickering inside voxels.

Use a different way to get camera movement.
This also means if you have invert look active you will now be able to
use the mod normally.
(Now uses your sensitivity settings rather than mine.)

Frissítés: 2021. aug. 1. @ 8:12

Fix the jump not going straight up if you're not moving.

Frissítés: 2021. aug. 1. @ 4:26

Disable tool selection while possessing object.