Teardown
Object Possession
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Actualización: 7 MAY a las 8:50 a. m.

Disable debug mode.

Actualización: 9 ABR a las 9:06 a. m.

Add full controller support. (Although you'll need to bind a few buttons in SteamInput)

Disabled void mode with a toggle in the menu.
It is an unpolished experience I don't intend to finish.
But removing it would be a waste.

Actualización: 12 SEP 2021 a las 6:37 a. m.

Change Void mode button to N (from V).
Now you no longer noclip into Void mode.

Actualización: 8 SEP 2021 a las 9:36 a. m.

Added Void Mode.
Increase mouse sensitivity.

Actualización: 22 AGO 2021 a las 5:00 a. m.

Small bug fix in explosive bodies, nil error.

Actualización: 21 AGO 2021 a las 3:08 p. m.

Allow damaged objects to be turned to an explosive.

Actualización: 7 AGO 2021 a las 10:44 a. m.

Added ability to rotate your object on the X and Y axis. And lock rotation in place.

Added the ability to rig explosives to objects. Currently only works on clean objects due to using explosive tags to add then.

Actualización: 2 AGO 2021 a las 10:40 a. m.

Add scroll zoom.
Minimum distance still active because zooming in too far causes flickering inside voxels.

Use a different way to get camera movement.
This also means if you have invert look active you will now be able to
use the mod normally.
(Now uses your sensitivity settings rather than mine.)

Actualización: 1 AGO 2021 a las 8:12 a. m.

Fix the jump not going straight up if you're not moving.

Actualización: 1 AGO 2021 a las 4:26 a. m.

Disable tool selection while possessing object.