Garry's Mod

Garry's Mod

AT-AT
 This topic has been pinned, so it's probably important
Cody Evans  [developer] 24 Jan, 2018 @ 10:33am
Bug Report
Please report any bugs you find here so they may be fixed in the future, thanks!
Known so far:
- Walker is jesus, it can walk on water
- It turns darn too fast
- Crosshair goes bit nuts if you aim too far down
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Showing 1-15 of 32 comments
MattST 24 Jan, 2018 @ 10:34am 
Thanks Cody Evans
poyo.mp4 24 Jan, 2018 @ 12:16pm 
it's invisible and this is the error. [AT-AT (Animated)] lua/entities/imperialatat.lua:267: attempt to index field 'BaseClass' (a nil value)
1. unknown - lua/entities/imperialatat.lua:267

spammed in console
Cody Evans  [developer] 24 Jan, 2018 @ 12:18pm 
@hamovic, download the required addon for base.
MattST 24 Jan, 2018 @ 12:25pm 
Call me stupid cuz this one is weird and probably not worth fixing, but, if the AT-AT falls into water while not being driven, and you enter it, you teleport to the top of the map and witht the walker. You can bring it down with the physgun but its still weird
Wuewue Gumi 24 Jan, 2018 @ 8:14pm 
1. NPCs dont seem to want to attack me when Im in the At-at
2. I had a strange bug where it just suddenly removed the At as if I had pressed Z
Crazy origin on entity [1007][imperialatat]
Origin: [18130.388672, 0.000000, 12.806250]
Angles: [0.000000, 0.000000, 360.000000]
Velocity: [0.000000, 0.000000, -0.000000]
Angular Velocity: [0.000000, 0.000000, -0.000000]
Defusing!
Removing!
Bad SetLocalOrigin(5158.953125,20021.996094,427.193359) on player
SPARKYWOLF123 24 Jan, 2018 @ 8:54pm 
iT tUrNs ToO dAmN fAsT
SPARKYWOLF123 24 Jan, 2018 @ 8:56pm 
Honestly though It keeps falling through maps. I don't get errors or anything, I have tried on Trilobite's Star Destroyer, that geonosis map with the static ATTE and the big battle station thing from episode 2, and Kashyykk, and all 3 have at some point fallen through the map.
MattST 24 Jan, 2018 @ 11:23pm 
Originally posted by M'aiq The Liar:
1. NPCs dont seem to want to attack me when Im in the At-at
2. I had a strange bug where it just suddenly removed the At as if I had pressed Z
Crazy origin on entity [1007][imperialatat]
Origin: [18130.388672, 0.000000, 12.806250]
Angles: [0.000000, 0.000000, 360.000000]
Velocity: [0.000000, 0.000000, -0.000000]
Angular Velocity: [0.000000, 0.000000, -0.000000]
Defusing!
Removing!
Bad SetLocalOrigin(5158.953125,20021.996094,427.193359) on player
Striders do
Cody Evans  [developer] 25 Jan, 2018 @ 1:19am 
About the despawning thing I recommend to read the description:

"Please keep in mind, the walker works on the Star Wars Vehicle base by Liam0102 and thus it's still technically a hovering speeder.
It works best on flat terrain, but should also work fine in normal environment. I highly recommend NOT to use it in narrow or steep terrain.
Due to the sheer size of this monstrosity, I also recommend caution when using it."

Hopefully, these issues will be fixed in the future and walkers will behave better in terrain.
Wuewue Gumi 25 Jan, 2018 @ 7:16am 
Originally posted by Cody Evans:
About the despawning thing I recommend to read the description:

"Please keep in mind, the walker works on the Star Wars Vehicle base by Liam0102 and thus it's still technically a hovering speeder.
It works best on flat terrain, but should also work fine in normal environment. I highly recommend NOT to use it in narrow or steep terrain.
Due to the sheer size of this monstrosity, I also recommend caution when using it."

Hopefully, these issues will be fixed in the future and walkers will behave better in terrain.
not sure how the description helped, because I was on flat terrain when I was using it (construct flatgrass). Also, is it just so high up that NPCs dont even recognize it?
Cody Evans  [developer] 25 Jan, 2018 @ 7:45am 
It has roleplay tag for a reason, i didn't make it with NPCs in mind.
The player is inside the walker, behind a prop, and high that might be why NPCs won't fire on it.
MattST 25 Jan, 2018 @ 8:27am 
Originally posted by Cody Evans:
It has roleplay tag for a reason, i didn't make it with NPCs in mind.
The player is inside the walker, behind a prop, and high that might be why NPCs won't fire on it.
Thats probably why only striders and gunships target the walker
MattST 25 Jan, 2018 @ 8:29am 
Also I found out why the walkers teleport to the top of the map and stay there, If someone is a luny with the physgun, if they flip the walker it teleports to the top. Its probably something to do with the hover speeder base as it stays on the ground
fedorpig 26 Jan, 2018 @ 11:23am 
Bug report: Walker Walks on, not into, water
Screen Of proof: http://gtm.you1.cn/id/fedopig/screenshot/920292505038185190
Might be because it's still technically a speeder, but still I wanted to bring it out
MattST 26 Jan, 2018 @ 11:30am 
Originally posted by fedorpig:
Bug report: Walker Walks on, not into, water
Screen Of proof: http://gtm.you1.cn/id/fedopig/screenshot/920292505038185190
Might be because it's still technically a speeder, but still I wanted to bring it out
yep, totally like its not been mentioned 89 times already
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