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Báo cáo lỗi dịch thuật
1. unknown - lua/entities/imperialatat.lua:267
spammed in console
2. I had a strange bug where it just suddenly removed the At as if I had pressed Z
Crazy origin on entity [1007][imperialatat]
Origin: [18130.388672, 0.000000, 12.806250]
Angles: [0.000000, 0.000000, 360.000000]
Velocity: [0.000000, 0.000000, -0.000000]
Angular Velocity: [0.000000, 0.000000, -0.000000]
Defusing!
Removing!
Bad SetLocalOrigin(5158.953125,20021.996094,427.193359) on player
"Please keep in mind, the walker works on the Star Wars Vehicle base by Liam0102 and thus it's still technically a hovering speeder.
It works best on flat terrain, but should also work fine in normal environment. I highly recommend NOT to use it in narrow or steep terrain.
Due to the sheer size of this monstrosity, I also recommend caution when using it."
Hopefully, these issues will be fixed in the future and walkers will behave better in terrain.
The player is inside the walker, behind a prop, and high that might be why NPCs won't fire on it.
Screen Of proof: http://gtm.you1.cn/id/fedopig/screenshot/920292505038185190
Might be because it's still technically a speeder, but still I wanted to bring it out