安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
1. unknown - lua/entities/imperialatat.lua:267
spammed in console
2. I had a strange bug where it just suddenly removed the At as if I had pressed Z
Crazy origin on entity [1007][imperialatat]
Origin: [18130.388672, 0.000000, 12.806250]
Angles: [0.000000, 0.000000, 360.000000]
Velocity: [0.000000, 0.000000, -0.000000]
Angular Velocity: [0.000000, 0.000000, -0.000000]
Defusing!
Removing!
Bad SetLocalOrigin(5158.953125,20021.996094,427.193359) on player
"Please keep in mind, the walker works on the Star Wars Vehicle base by Liam0102 and thus it's still technically a hovering speeder.
It works best on flat terrain, but should also work fine in normal environment. I highly recommend NOT to use it in narrow or steep terrain.
Due to the sheer size of this monstrosity, I also recommend caution when using it."
Hopefully, these issues will be fixed in the future and walkers will behave better in terrain.
The player is inside the walker, behind a prop, and high that might be why NPCs won't fire on it.
Screen Of proof: http://gtm.you1.cn/id/fedopig/screenshot/920292505038185190
Might be because it's still technically a speeder, but still I wanted to bring it out