Total War: ATTILA

Total War: ATTILA

Roman Awesome Mod
172 Comments
Potato Soup  [author] 21 Sep, 2024 @ 1:44pm 
It's so awesomely awesome that it is awesome.
Viperswhip 21 Sep, 2024 @ 12:42pm 
Awesome
Potato Soup  [author] 17 Sep, 2024 @ 2:20pm 
Thanks. I'll definitely do that. :)
leobyaz 17 Sep, 2024 @ 2:18pm 
Hey Potato Soup, appreciate your work,
Keep like this!!!!
Potato Soup  [author] 24 Apr, 2024 @ 2:04pm 
roxyfish 24 Apr, 2024 @ 1:57pm 
this mod is amazing i like very much anyway garrisons are too large there is too easy for me exist a mod to change that?
Potato Soup  [author] 2 Jan, 2023 @ 4:52pm 
Yeah given that they are both overhauls i don't think they will be compatible with either.
Nermilvus 2 Jan, 2023 @ 4:16pm 
Unfortunately this mod is incompatible with radious :steamsad:
But i wonder how can i make it compatible
Potato Soup  [author] 21 Dec, 2022 @ 4:14pm 
You're welcome.
Arbiter Thel 21 Dec, 2022 @ 3:59pm 
thanks bro!
Potato Soup  [author] 21 Dec, 2022 @ 9:26am 
https://gtm.you1.cn/sharedfiles/filedetails/?id=2904781579 Just uploaded this mod without the reskins.
Potato Soup  [author] 19 Dec, 2022 @ 11:22pm 
I can do that.
Arbiter Thel 19 Dec, 2022 @ 4:32pm 
awesome mod, ultimate all in one package. though i would love a version that contains no re-skins so i can use any re skin
Potato Soup  [author] 17 Dec, 2022 @ 9:38pm 
You're welcome
AVE 17 Dec, 2022 @ 9:37pm 
Tysm!
AVE 17 Dec, 2022 @ 4:08pm 
Could you make a version without the garrison increase? Adds a bit too many units for the AI to be convinced to attack my settlements, a main part of why I play as the WRE.
Potato Soup  [author] 6 Oct, 2022 @ 11:13am 
You're welcome, i'm glad you like it.
deej.connelly113 6 Oct, 2022 @ 12:48am 
you sir and a gentleman and A scholar. genuinely I had to drop 6 mods for you're one mod and iv never made a better choice since leaving my ex.

am so happy at how good this mod is aaannnnndd AND UP TO DATE, could kiss you very good work thank you thank you thank you.:steamthumbsup:
Potato Soup  [author] 1 Aug, 2022 @ 3:57pm 
Aside from no barbarian/eastern artillery or crossbows Roman units are the only units who's stats where changed.
C o w p o k e 1 Aug, 2022 @ 6:02am 
yep :)
Potato Soup  [author] 31 Jul, 2022 @ 8:14pm 
You want me to make a mod that only restats Roman units?
C o w p o k e 31 Jul, 2022 @ 7:23pm 
Can you make the mod that only restat roman army unit?
Albert 10 Mar, 2022 @ 6:41pm 
thaanks friend:peace:
Albert 10 Mar, 2022 @ 10:16am 
you can make a version without touching climate change please?:steamthis::steamthumbsup:
Potato Soup  [author] 10 Oct, 2018 @ 5:46am 
It's fine. Lately i have been focused on Rome 2 so i have not been paying attention to the mods here.
Knight 10 Oct, 2018 @ 4:19am 
Yes it's a mod, it's on top of the workshop. Sorry for the confusion.
Potato Soup  [author] 9 Oct, 2018 @ 5:12pm 
If it's unoffical i probably don't know. By what your saying the patch is probably a mod. I don't know if it is compadible for not. The best thing for you to do is to sub to this mod and test it out yourself. If the mod works with the patch then yeah it's compadible. If it's not then you may have to decide on what mod you want to use over the other.
Knight 9 Oct, 2018 @ 3:47pm 
Yeha, the unoffical community patch 1.7 from TheOneWhoKnocks
Potato Soup  [author] 9 Oct, 2018 @ 11:47am 
There was a patch?
Knight 9 Oct, 2018 @ 9:25am 
compatible with the community patch?
Potato Soup  [author] 13 Aug, 2018 @ 2:51am 
You're welcome napoll
napoli 13 Aug, 2018 @ 2:49am 
Thank you
Potato Soup  [author] 12 Aug, 2018 @ 11:24pm 
neat :D
Centurio Populari 12 Aug, 2018 @ 11:23pm 
I'll keep that in mind.
Potato Soup  [author] 12 Aug, 2018 @ 11:19pm 
Thanks. Keep in mind it's in the late stages but it's not done yet. Most campaigns are playable. I don't own the new dlc so i have no idea how things are woking there.
Centurio Populari 12 Aug, 2018 @ 11:18pm 
I'll give it a shot. Looks good mate.
Potato Soup  [author] 12 Aug, 2018 @ 11:17pm 
It's not done yet but it's functional...mostly. The new dlc campaign may have some missing units. Heck it may crash when you try to play it haha.
Centurio Populari 12 Aug, 2018 @ 11:16pm 
Thanks! What're you working on for Rome? That's actually my favorite of the series.
Potato Soup  [author] 12 Aug, 2018 @ 10:34pm 
Yeah i didn't alter the tech trees at all in this mod. If anything i stayed clear of that haha. If anything i'll see if i can make the herculini a gernal unit that can be unlocked along with comes. However atilla is not on my list at the moment. I'm focusing on finishing my Rome 2 mod at the moment.
Centurio Populari 12 Aug, 2018 @ 9:47pm 
Ah. To my knowledge once you research certain technologies, Rome ceases to have Palatina Guards as a general unit and replaces them with first Comes and then Magister Militum. For your next update, would you mind either changing the tech tree or adding a duplicate Palatina so that you can still choose to recruit new generals with that unit? I, for one, find cavalry generals too vulnerable to be used in combat, but that leaves me with one completely useless unit that inevitably gets slaughtered by missiles because there's not even a cavalry testudo in Attila. At least Palatina can hold their own and survive a few missiles - heck, I once went and looked, and they're actually less vulnerable to artillery than cavalry including the far superior shock cavalry that is unavailable as a general's bodyguard. Otherwise, this seems to tick ALL the boxes of what I want from the WRE.
Potato Soup  [author] 12 Aug, 2018 @ 5:59pm 
It should. All i altered was melee stats and skins for units in this mod.
Centurio Populari 12 Aug, 2018 @ 11:14am 
Does this mod make it possible to continue utilizing infantry for Roman generals?
Potato Soup  [author] 8 Jun, 2018 @ 1:50pm 
You're welcome.
napoli 8 Jun, 2018 @ 12:09pm 
Awesome mod thx
Fior di Latte 19 May, 2018 @ 10:32am 
Oh, I understand. Intresting.
Potato Soup  [author] 19 May, 2018 @ 9:03am 
Also with this mod the seasons die down and then slighly recover by late campaign. So by the end you will notice a slight increase in food. The first half you will notice a decrease.
Potato Soup  [author] 19 May, 2018 @ 9:01am 
Ah makes sense. I don't have food buildings in very town so i only have food in the hundreds. When the seasons go down i literally have my food go down into the negatives. So i build more farms to bring it back up to the hundreds again