Total War: ATTILA
Roman Awesome Mod
Комментариев: 172
Potato Soup  [создатель] 21 сен. 2024 г. в 13:44 
It's so awesomely awesome that it is awesome.
Viperswhip 21 сен. 2024 г. в 12:42 
Awesome
Potato Soup  [создатель] 17 сен. 2024 г. в 14:20 
Thanks. I'll definitely do that. :)
leobyaz 17 сен. 2024 г. в 14:18 
Hey Potato Soup, appreciate your work,
Keep like this!!!!
Potato Soup  [создатель] 24 апр. 2024 г. в 14:04 
roxyfish 24 апр. 2024 г. в 13:57 
this mod is amazing i like very much anyway garrisons are too large there is too easy for me exist a mod to change that?
Potato Soup  [создатель] 2 янв. 2023 г. в 16:52 
Yeah given that they are both overhauls i don't think they will be compatible with either.
Nermilvus 2 янв. 2023 г. в 16:16 
Unfortunately this mod is incompatible with radious :steamsad:
But i wonder how can i make it compatible
Potato Soup  [создатель] 21 дек. 2022 г. в 16:14 
You're welcome.
Arbiter Thel 21 дек. 2022 г. в 15:59 
thanks bro!
Potato Soup  [создатель] 21 дек. 2022 г. в 9:26 
https://gtm.you1.cn/sharedfiles/filedetails/?id=2904781579 Just uploaded this mod without the reskins.
Potato Soup  [создатель] 19 дек. 2022 г. в 23:22 
I can do that.
Arbiter Thel 19 дек. 2022 г. в 16:32 
awesome mod, ultimate all in one package. though i would love a version that contains no re-skins so i can use any re skin
Potato Soup  [создатель] 17 дек. 2022 г. в 21:38 
You're welcome
AVE 17 дек. 2022 г. в 21:37 
Tysm!
Potato Soup  [создатель] 17 дек. 2022 г. в 21:36 
AVE 17 дек. 2022 г. в 16:08 
Could you make a version without the garrison increase? Adds a bit too many units for the AI to be convinced to attack my settlements, a main part of why I play as the WRE.
Potato Soup  [создатель] 6 окт. 2022 г. в 11:13 
You're welcome, i'm glad you like it.
deej.connelly113 6 окт. 2022 г. в 0:48 
you sir and a gentleman and A scholar. genuinely I had to drop 6 mods for you're one mod and iv never made a better choice since leaving my ex.

am so happy at how good this mod is aaannnnndd AND UP TO DATE, could kiss you very good work thank you thank you thank you.:steamthumbsup:
Potato Soup  [создатель] 1 авг. 2022 г. в 15:57 
Aside from no barbarian/eastern artillery or crossbows Roman units are the only units who's stats where changed.
C o w p o k e 1 авг. 2022 г. в 6:02 
yep :)
Potato Soup  [создатель] 31 июл. 2022 г. в 20:14 
You want me to make a mod that only restats Roman units?
C o w p o k e 31 июл. 2022 г. в 19:23 
Can you make the mod that only restat roman army unit?
Albert 10 мар. 2022 г. в 18:41 
thaanks friend:peace:
Potato Soup  [создатель] 10 мар. 2022 г. в 16:49 
Albert 10 мар. 2022 г. в 10:16 
you can make a version without touching climate change please?:steamthis::steamthumbsup:
Potato Soup  [создатель] 10 окт. 2018 г. в 5:46 
It's fine. Lately i have been focused on Rome 2 so i have not been paying attention to the mods here.
Knight 10 окт. 2018 г. в 4:19 
Yes it's a mod, it's on top of the workshop. Sorry for the confusion.
Potato Soup  [создатель] 9 окт. 2018 г. в 17:12 
If it's unoffical i probably don't know. By what your saying the patch is probably a mod. I don't know if it is compadible for not. The best thing for you to do is to sub to this mod and test it out yourself. If the mod works with the patch then yeah it's compadible. If it's not then you may have to decide on what mod you want to use over the other.
Knight 9 окт. 2018 г. в 15:47 
Yeha, the unoffical community patch 1.7 from TheOneWhoKnocks
Potato Soup  [создатель] 9 окт. 2018 г. в 11:47 
There was a patch?
Knight 9 окт. 2018 г. в 9:25 
compatible with the community patch?
Potato Soup  [создатель] 13 авг. 2018 г. в 2:51 
You're welcome napoll
napoli 13 авг. 2018 г. в 2:49 
Thank you
Potato Soup  [создатель] 12 авг. 2018 г. в 23:24 
neat :D
Centurio Populari 12 авг. 2018 г. в 23:23 
I'll keep that in mind.
Potato Soup  [создатель] 12 авг. 2018 г. в 23:19 
Thanks. Keep in mind it's in the late stages but it's not done yet. Most campaigns are playable. I don't own the new dlc so i have no idea how things are woking there.
Centurio Populari 12 авг. 2018 г. в 23:18 
I'll give it a shot. Looks good mate.
Potato Soup  [создатель] 12 авг. 2018 г. в 23:17 
It's not done yet but it's functional...mostly. The new dlc campaign may have some missing units. Heck it may crash when you try to play it haha.
Potato Soup  [создатель] 12 авг. 2018 г. в 23:17 
Centurio Populari 12 авг. 2018 г. в 23:16 
Thanks! What're you working on for Rome? That's actually my favorite of the series.
Potato Soup  [создатель] 12 авг. 2018 г. в 22:34 
Yeah i didn't alter the tech trees at all in this mod. If anything i stayed clear of that haha. If anything i'll see if i can make the herculini a gernal unit that can be unlocked along with comes. However atilla is not on my list at the moment. I'm focusing on finishing my Rome 2 mod at the moment.
Centurio Populari 12 авг. 2018 г. в 21:47 
Ah. To my knowledge once you research certain technologies, Rome ceases to have Palatina Guards as a general unit and replaces them with first Comes and then Magister Militum. For your next update, would you mind either changing the tech tree or adding a duplicate Palatina so that you can still choose to recruit new generals with that unit? I, for one, find cavalry generals too vulnerable to be used in combat, but that leaves me with one completely useless unit that inevitably gets slaughtered by missiles because there's not even a cavalry testudo in Attila. At least Palatina can hold their own and survive a few missiles - heck, I once went and looked, and they're actually less vulnerable to artillery than cavalry including the far superior shock cavalry that is unavailable as a general's bodyguard. Otherwise, this seems to tick ALL the boxes of what I want from the WRE.
Potato Soup  [создатель] 12 авг. 2018 г. в 17:59 
It should. All i altered was melee stats and skins for units in this mod.
Centurio Populari 12 авг. 2018 г. в 11:14 
Does this mod make it possible to continue utilizing infantry for Roman generals?
Potato Soup  [создатель] 8 июн. 2018 г. в 13:50 
You're welcome.
napoli 8 июн. 2018 г. в 12:09 
Awesome mod thx
Fior di Latte 19 мая. 2018 г. в 10:32 
Oh, I understand. Intresting.
Potato Soup  [создатель] 19 мая. 2018 г. в 9:03 
Also with this mod the seasons die down and then slighly recover by late campaign. So by the end you will notice a slight increase in food. The first half you will notice a decrease.
Potato Soup  [создатель] 19 мая. 2018 г. в 9:01 
Ah makes sense. I don't have food buildings in very town so i only have food in the hundreds. When the seasons go down i literally have my food go down into the negatives. So i build more farms to bring it back up to the hundreds again