Total War: ATTILA

Total War: ATTILA

Roman Awesome Mod
172 commenti
Potato Soup  [autore] 21 set 2024, ore 13:44 
It's so awesomely awesome that it is awesome.
Viperswhip 21 set 2024, ore 12:42 
Awesome
Potato Soup  [autore] 17 set 2024, ore 14:20 
Thanks. I'll definitely do that. :)
leobyaz 17 set 2024, ore 14:18 
Hey Potato Soup, appreciate your work,
Keep like this!!!!
Potato Soup  [autore] 24 apr 2024, ore 14:04 
roxyfish 24 apr 2024, ore 13:57 
this mod is amazing i like very much anyway garrisons are too large there is too easy for me exist a mod to change that?
Potato Soup  [autore] 2 gen 2023, ore 16:52 
Yeah given that they are both overhauls i don't think they will be compatible with either.
Nermilvus 2 gen 2023, ore 16:16 
Unfortunately this mod is incompatible with radious :steamsad:
But i wonder how can i make it compatible
Potato Soup  [autore] 21 dic 2022, ore 16:14 
You're welcome.
Arbiter Thel 21 dic 2022, ore 15:59 
thanks bro!
Potato Soup  [autore] 21 dic 2022, ore 9:26 
https://gtm.you1.cn/sharedfiles/filedetails/?id=2904781579 Just uploaded this mod without the reskins.
Potato Soup  [autore] 19 dic 2022, ore 23:22 
I can do that.
Arbiter Thel 19 dic 2022, ore 16:32 
awesome mod, ultimate all in one package. though i would love a version that contains no re-skins so i can use any re skin
Potato Soup  [autore] 17 dic 2022, ore 21:38 
You're welcome
AVE 17 dic 2022, ore 21:37 
Tysm!
AVE 17 dic 2022, ore 16:08 
Could you make a version without the garrison increase? Adds a bit too many units for the AI to be convinced to attack my settlements, a main part of why I play as the WRE.
Potato Soup  [autore] 6 ott 2022, ore 11:13 
You're welcome, i'm glad you like it.
deej.connelly113 6 ott 2022, ore 0:48 
you sir and a gentleman and A scholar. genuinely I had to drop 6 mods for you're one mod and iv never made a better choice since leaving my ex.

am so happy at how good this mod is aaannnnndd AND UP TO DATE, could kiss you very good work thank you thank you thank you.:steamthumbsup:
Potato Soup  [autore] 1 ago 2022, ore 15:57 
Aside from no barbarian/eastern artillery or crossbows Roman units are the only units who's stats where changed.
C o w p o k e 1 ago 2022, ore 6:02 
yep :)
Potato Soup  [autore] 31 lug 2022, ore 20:14 
You want me to make a mod that only restats Roman units?
C o w p o k e 31 lug 2022, ore 19:23 
Can you make the mod that only restat roman army unit?
Albert 10 mar 2022, ore 18:41 
thaanks friend:peace:
Albert 10 mar 2022, ore 10:16 
you can make a version without touching climate change please?:steamthis::steamthumbsup:
Potato Soup  [autore] 10 ott 2018, ore 5:46 
It's fine. Lately i have been focused on Rome 2 so i have not been paying attention to the mods here.
Knight 10 ott 2018, ore 4:19 
Yes it's a mod, it's on top of the workshop. Sorry for the confusion.
Potato Soup  [autore] 9 ott 2018, ore 17:12 
If it's unoffical i probably don't know. By what your saying the patch is probably a mod. I don't know if it is compadible for not. The best thing for you to do is to sub to this mod and test it out yourself. If the mod works with the patch then yeah it's compadible. If it's not then you may have to decide on what mod you want to use over the other.
Knight 9 ott 2018, ore 15:47 
Yeha, the unoffical community patch 1.7 from TheOneWhoKnocks
Potato Soup  [autore] 9 ott 2018, ore 11:47 
There was a patch?
Knight 9 ott 2018, ore 9:25 
compatible with the community patch?
Potato Soup  [autore] 13 ago 2018, ore 2:51 
You're welcome napoll
napoli 13 ago 2018, ore 2:49 
Thank you
Potato Soup  [autore] 12 ago 2018, ore 23:24 
neat :D
Centurio Populari 12 ago 2018, ore 23:23 
I'll keep that in mind.
Potato Soup  [autore] 12 ago 2018, ore 23:19 
Thanks. Keep in mind it's in the late stages but it's not done yet. Most campaigns are playable. I don't own the new dlc so i have no idea how things are woking there.
Centurio Populari 12 ago 2018, ore 23:18 
I'll give it a shot. Looks good mate.
Potato Soup  [autore] 12 ago 2018, ore 23:17 
It's not done yet but it's functional...mostly. The new dlc campaign may have some missing units. Heck it may crash when you try to play it haha.
Centurio Populari 12 ago 2018, ore 23:16 
Thanks! What're you working on for Rome? That's actually my favorite of the series.
Potato Soup  [autore] 12 ago 2018, ore 22:34 
Yeah i didn't alter the tech trees at all in this mod. If anything i stayed clear of that haha. If anything i'll see if i can make the herculini a gernal unit that can be unlocked along with comes. However atilla is not on my list at the moment. I'm focusing on finishing my Rome 2 mod at the moment.
Centurio Populari 12 ago 2018, ore 21:47 
Ah. To my knowledge once you research certain technologies, Rome ceases to have Palatina Guards as a general unit and replaces them with first Comes and then Magister Militum. For your next update, would you mind either changing the tech tree or adding a duplicate Palatina so that you can still choose to recruit new generals with that unit? I, for one, find cavalry generals too vulnerable to be used in combat, but that leaves me with one completely useless unit that inevitably gets slaughtered by missiles because there's not even a cavalry testudo in Attila. At least Palatina can hold their own and survive a few missiles - heck, I once went and looked, and they're actually less vulnerable to artillery than cavalry including the far superior shock cavalry that is unavailable as a general's bodyguard. Otherwise, this seems to tick ALL the boxes of what I want from the WRE.
Potato Soup  [autore] 12 ago 2018, ore 17:59 
It should. All i altered was melee stats and skins for units in this mod.
Centurio Populari 12 ago 2018, ore 11:14 
Does this mod make it possible to continue utilizing infantry for Roman generals?
Potato Soup  [autore] 8 giu 2018, ore 13:50 
You're welcome.
napoli 8 giu 2018, ore 12:09 
Awesome mod thx
Fior di Latte 19 mag 2018, ore 10:32 
Oh, I understand. Intresting.
Potato Soup  [autore] 19 mag 2018, ore 9:03 
Also with this mod the seasons die down and then slighly recover by late campaign. So by the end you will notice a slight increase in food. The first half you will notice a decrease.
Potato Soup  [autore] 19 mag 2018, ore 9:01 
Ah makes sense. I don't have food buildings in very town so i only have food in the hundreds. When the seasons go down i literally have my food go down into the negatives. So i build more farms to bring it back up to the hundreds again