Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
https://gtm.you1.cn/sharedfiles/filedetails/?id=1586639570
Enigmatic weapons now have different prerequisites while overwrites for FE/AFE/crises ship designs will be done later... at very least after I more or less polish the main mod into playable state
http://gtm.you1.cn/sharedfiles/filedetails/?id=1196859854
which is currently in works, but due to the scope will likely not be ready for another couple of days.
@daspaceasians: no idea, absolutely no idea.
- any normal enpire researching it is enough. Depending on how fast you got there, you get between 75 and 25 years of "peace", after which, every year there is a roll for invasion start. While probability theory says it is nigh impossible, it might actually take another couple of decades to roll the invasion start.
-If the AI researches the mods red technologies, does this still summon the Crisies for all - or does that only happen if we the players research them?
-Is researching alone enough to summon the Crisies, or do they have to be applied to ships and/or used?
Cheers!
and no, there is no version without building.
Though, it still tells you that it is currently missing technology required for the tech.
It would basically require a rewrite. ExOverhaul combat overhauls the stats of all ship components, they're WAY different than vanilla.