Stellaris

Stellaris

Extra Ship Components 1.9
358 Kommentare
NHunter  [Autor] 12. Mai 2020 um 8:56 
this is a legacy version and will NOT be updated
princess69420 12. Mai 2020 um 5:07 
will this be updated to 2.7?
NHunter  [Autor] 9. Dez. 2018 um 5:44 
" Extra Ship Components 3.0 " (public beta) is up.

https://gtm.you1.cn/sharedfiles/filedetails/?id=1586639570
Galaxar7 8. Dez. 2018 um 5:46 
update please to 2.2.1 ver
Archemyre 3. März 2018 um 6:51 
That's in the attached overwrite mod
<blank> 2. März 2018 um 21:03 
Can fallen empire and crisis use those components?
NHunter  [Autor] 28. Feb. 2018 um 6:15 
Extra Ship Components 2.0 is out!
Scrambles 28. Feb. 2018 um 2:50 
That's awesome - genuinely had to think twice about playing 2.0 at all without this mod :D
☆魔法少女呜喵子☆ 27. Feb. 2018 um 23:03 
looking forward to it~
Ishantil 27. Feb. 2018 um 21:39 
Looking forward to it!
Gaata 27. Feb. 2018 um 13:56 
looking forward to it
Archemyre 27. Feb. 2018 um 12:41 
Fuck yes
dustoff 27. Feb. 2018 um 12:38 
Awesome news ! Thanks
NHunter  [Autor] 27. Feb. 2018 um 12:31 
okay, guys, ESC 2.0 is entering weapon balancing phase and, unless something drastic happens, should be out within around 48 hours.
ahiromu 25. Feb. 2018 um 10:53 
Just wanted to come in here and say that I look forward to what you do for 2.0 - this has been, by far, the best and most balanced late game extension mod. Thanks.
BootDweller 25. Feb. 2018 um 5:33 
Looking forward to seeing what you come up with for 2.0, thanks for putting in the work!
NHunter  [Autor] 25. Feb. 2018 um 3:02 
@Archaon, I'm aware of that.
Enigmatic weapons now have different prerequisites while overwrites for FE/AFE/crises ship designs will be done later... at very least after I more or less polish the main mod into playable state
Archemyre 24. Feb. 2018 um 15:51 
And if you plan to continue the overwrites where FE's and crises have your advanced weaponry and armor(which I really hope you do), the enigmatic stuff will either have to be relocated or removed all together.
Archemyre 24. Feb. 2018 um 15:50 
I've found an issue that may muck with some of the enigmatic techs you've added: The enigmatic fortress now only gives the decoder and the encoder, the shield and power core have vanished from that and are now being used under different aliases by Fallen Empires and are available via reverse engineering, as stated in the comment chain on this mod.

http://gtm.you1.cn/sharedfiles/filedetails/?id=1196859854
NHunter  [Autor] 24. Feb. 2018 um 11:49 
@PatJuice, 2.0 will have even more shout-out weapons
PatJuice 24. Feb. 2018 um 11:28 
I really love how you added weapons that came from animes like the Corrosive torp and arc en ciel cannon
Min_njw2111 24. Feb. 2018 um 9:27 
i'm so excited to see what you have in store for 2,0, you did so well with this! Me and my close friend play this game on hours on end and we go through receclty added all the time to find that one mod that everyone over and looks and out of no where he see your mod! it was prefect the balance was spot on, no new ships which was good since all other mods that add anything for ships add to much. Keep up the good work you bet your ass i'll grab you next mod in a heart beat. My Vanilla run through feels so empty:steamsad: in weapon tech without this!:steamhappy:
Tн0яZєя0 23. Feb. 2018 um 10:45 
Fantastic NHunter :squirtyay:
arkanikorde 23. Feb. 2018 um 4:38 
You are the best! Take your time, in order to make the next version of this mod mod nicely balanced as the previous ;)
dustoff 23. Feb. 2018 um 4:10 
Thanks for the letting us know
NHunter  [Autor] 23. Feb. 2018 um 3:47 
THIS MOD WILL REMAIN FOR 1.9. STELLARIS 2.0 VERSION WILL BE POSTED AS A SEPARATE MOD

which is currently in works, but due to the scope will likely not be ready for another couple of days.
Atrion 22. Feb. 2018 um 12:57 
please update for 2.0 if you can.
Sanguinius 16. Feb. 2018 um 0:47 
Also I'm not saying that to be disparaging, genuine offer here to help
Sanguinius 16. Feb. 2018 um 0:43 
If you uh, want me to, I could go through and correct the typos I ran into with this mod
KorruptkSwades 13. Feb. 2018 um 0:29 
@That Feel When, I have made a compatibility patch between your mod and mine if you wish to add em to your list : Military Stations Reborn and MSR + ESC Patch The patch enables my mod to properly use your XL weapons.
Smoking_GNU 10. Feb. 2018 um 13:54 
I'm thinking you're gonna be quite busy after Feb 22 with this mod.
NHunter  [Autor] 10. Feb. 2018 um 13:49 
@xnadu27: "Arc-en-Ciel" is a shout out to the most powerful weapon (actually, the only actual spaceship weapon rather than a spell) from Lyrical Nanoha anime. There are a few other components that were inspired by stuff from other franchises.
@daspaceasians: no idea, absolutely no idea.
Chastity the Celibate 10. Feb. 2018 um 12:59 
What is the Arc-cen-ciel Cannon? I know it is a weapon, obviously, but what is Arc-cen-ciel?
daspaceasians 10. Feb. 2018 um 6:15 
How do the Star Wars Weapons Mod weapons hold up against the new stuff you've put in?
NHunter  [Autor] 10. Feb. 2018 um 2:29 
- I haven't seen AI go that far (baring a rare case of FE fragmentation into normal empires), but they theoretically should be able to get there. Eventually.
- any normal enpire researching it is enough. Depending on how fast you got there, you get between 75 and 25 years of "peace", after which, every year there is a roll for invasion start. While probability theory says it is nigh impossible, it might actually take another couple of decades to roll the invasion start.
Nicho 8. Feb. 2018 um 14:19 
Ha, that explains why I got the Unbidden so early! (I'm relatively new to the game and haven't triggered an end-game crisis yet). Thanks for the answer - I now have two more questions:
-If the AI researches the mods red technologies, does this still summon the Crisies for all - or does that only happen if we the players research them?

-Is researching alone enough to summon the Crisies, or do they have to be applied to ships and/or used?

Cheers!
NHunter  [Autor] 8. Feb. 2018 um 11:09 
as long as you have crises enabled and haven't had the Unbidden yet, researching the mod's red technologies will summon them. The extradimensional invasion can happen as soon as 2325 and will not prevent Contingency/Swarm crises from happening
Nicho 8. Feb. 2018 um 11:03 
What makes the Arc-en-Ciel Cannon dangerous?
NHunter  [Autor] 7. Feb. 2018 um 10:21 
No, there is no compatibility patch for crystalis.
and no, there is no version without building.
Mr. Miyagi 7. Feb. 2018 um 2:07 
Is there a lite version without the buildings? I have at least 30 planet unique buildings and I need to cut down.
falhxer 6. Feb. 2018 um 14:11 
is there a compatibility patch with cristalis componets mod ? i wanna keep them both, but things like lazers and point defences are doubled, so i have to choose.... :/
Chastity the Celibate 4. Feb. 2018 um 13:24 
@NHunter, what mods do you recommend or play with this mod?
Orrie 1. Feb. 2018 um 13:19 
Can't apply it on any ship design.
NHunter  [Autor] 1. Feb. 2018 um 13:18 
Extradimensional spike properly is available only on cruisers, battleships, big NSC schip and stations. And, yes, it is M-slot component
Orrie 1. Feb. 2018 um 12:43 
Type and size probably have to match?
Orrie 1. Feb. 2018 um 12:42 
Do mind that it is being applied to the medium slot, not to the PD slot.
Orrie 1. Feb. 2018 um 12:41 
Extradimensional Spike doesn't pop up in the components list, and can only be applied with Auto-complete.
Though, it still tells you that it is currently missing technology required for the tech.
brucethemoose 31. Jan. 2018 um 17:34 
@teo-lost2

It would basically require a rewrite. ExOverhaul combat overhauls the stats of all ship components, they're WAY different than vanilla.
teo-lost2 31. Jan. 2018 um 12:14 
@NHunter, will this mod support ExOverhaul: Combat?
Mordachai 30. Jan. 2018 um 18:21 
NHunter thank you! Sor ry to ask what must be a common question :P