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// Reward Tier // [ Probability ] - Prize
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
-- // Jackpot // [ 1% ] - Random manufactured & high-value items. Quantity of items rewarded greatly increased.
-- // Epic // [ 4% ] - Rare metals, liquids, & seeds. High-quality food. Critters(?)
-- // Rare // [ 15% ] - Refined metals, rare materials, clothing, mutant eggs & seeds, high-quality food, medicine
-- // Uncommon // [ 30% ] - Vitamin chews, raw minerals, oxygen masks, critter eggs, seeds, and standard quality foods
-- // Common // [ 50% ] - Basic items, poor quality food, copper ore
.
(Please let me know if anything is missing or incorrect)