Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They should make it vanilla
Can you look into compatibility for my mod: https://gtm.you1.cn/sharedfiles/filedetails/?id=2785022023
https://pastebin.com/TMqMWHek
Modlist:
https://pastebin.com/nBPw9nDt
[Quality Of Building] patched
Patching Madeline.ModMismatchWindow
Type TexTab probably needs a StaticConstructorOnStartup attribute, because it has a field Settings of type Texture2D. All assets must be loaded in the main thread.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Is there any interest in fixing it yet?
Awesome mod, even better modder :)
I got a massive amount of red errors for various things: walls, food, other defs from random mods, etc.
Full log below:
https://gist.github.com/3477ce7d6df6a9e19d97526bbcf4e7ce
https://gist.github.com/57c70011c84d65a6ad418006eff4b911
XML error: Duplicate XML node name DeteriorationRate in this XML block: <statBases><MarketValue>7.0</MarketValue><DeteriorationRate>0</DeteriorationRate><DeteriorationRate>0</DeteriorationRate></statBases>
Root node: <ThingDef ParentName="EggFertBase"><defName>EggChickenFertilized</defName><label>chicken egg (fert.)</label><description>A fertilized chicken egg. If all goes well, it should hatch into a chick. It can be eaten raw, but it's much better cooked.</description><graphicData><color>(245,245,245)</color></graphicData><statBases><MarketValue>7.0</MarketValue><DeteriorationRate>0</DeteriorationRate><DeteriorationRate>0</DeteriorationRate></statBases><comps><li Class="CompProperties_Hatcher"><hatcherDaystoHatch>3.5</hatcherDaystoHatch><hatcherPawn>Chicken</hatcherPawn></li><li><compClass>QualityOfBuilding.QualityCheckComp</compClass></li></comps></ThingDef>
Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.