RimWorld

RimWorld

Quality Of Building
97 Comments
|dvh| 3 Jun @ 4:43am 
Thank you so much for this amazing mod!
violue 24 May @ 7:51pm 
holy crap this is such a good idea for a mod
Futstub 15 Apr @ 5:47am 
Does this work with the stuff added with VE? :>
Heeta  [author] 14 Apr @ 10:13am 
@Rakros thanks for reporting. fleshmass heart error is fixed
Rakros 14 Apr @ 6:30am 
Throws error on drawing if Fleshmass Heart is spawned. Heart itself is invisible too. Probably returning null as graphic somewhere
Renzor 16 Mar @ 2:04pm 
thanks for the 1.5!
Xylene 27 Feb @ 10:25am 
Such a great mod
They should make it vanilla
turDucken 6 Aug, 2023 @ 9:17am 
Thanks i'll try it out
TARKUS 16 Jul, 2023 @ 3:05am 
I don't know why, but it don't work for me anymore. Not for a single item. Some mod conflict perhaps. Anyone could know what mod blocks this one? Some of Vanilla Expanded maybe?
HAZRAD 19 Apr, 2023 @ 12:40pm 
Thank you for this, great job!
l i m b o 24 Dec, 2022 @ 8:45am 
Does this work with styles? Amazing mod regardless! Thanks for the hard work
Proxyer 22 Oct, 2022 @ 11:44am 
Wow! Thank you!
Chief 22 Oct, 2022 @ 10:10am 
thank you! @Heeta
brucethemoose 22 Oct, 2022 @ 7:53am 
I think vanilla expanded framework has functions for this kind of things now, like the ones uses here: https://gtm.you1.cn/sharedfiles/filedetails/?id=2826922787&searchtext=
D.Korps 22 Oct, 2022 @ 4:58am 
Would love to see a 1.4 update on this!
submeg 22 Oct, 2022 @ 12:38am 
Hi all, does anyone know if this is working with 1.4?
Chief 21 Oct, 2022 @ 3:25pm 
1.4 update pleases ?
Hex 26 Sep, 2022 @ 2:49am 
I'm trying to get my mod to play nice with yours as I update the quality of buildings, and it looks like you already have a patch in place to deal with calls to SetQuality but my decompiler isn't getting the full code block out of it (or it actually does nothing).

Can you look into compatibility for my mod: https://gtm.you1.cn/sharedfiles/filedetails/?id=2785022023
secretskyhawk 11 Sep, 2022 @ 8:57am 
Could you please add option to only replace clothes texture and not weapons? Because combat extended changes weapon textures and some may prefer those.
Arky 30 Apr, 2022 @ 10:49am 
There is a bug going on with vanilla expanded genetics about illegal characters in path.
Arky 6 Mar, 2022 @ 11:31am 
Tribalwear at normal quality made from cloth is always white. The texture is bugged.
Gray Sanddragon 1 Dec, 2021 @ 1:46pm 
This mod is incompatible with Paladin shields from A RimWorld of Magic
Heeta  [author] 12 Sep, 2021 @ 6:23am 
@Anon I think it needs more logs for fix that problem. When I tested, there was no error. If you are using HugsLib, you can easily send logs data (there is more description on the HugsLib mod page.) Could you send the logs for me to fix this problem? Anyway, thanks for reporting.
Anon 12 Sep, 2021 @ 3:58am 
I've been getting this warning for a long time from this mod:
[Quality Of Building] patched
Patching Madeline.ModMismatchWindow
Type TexTab probably needs a StaticConstructorOnStartup attribute, because it has a field Settings of type Texture2D. All assets must be loaded in the main thread.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Is there any interest in fixing it yet?
nikos 31 Aug, 2021 @ 8:18am 
im getting XML errors related to this mod on startup
Arcanant 28 Aug, 2021 @ 5:32am 
Tested and working as intented now, ty very much! :hunter0::steamthumbsup:
Heeta  [author] 28 Aug, 2021 @ 4:35am 
@Arcanant It has been fixed! Thanks for reporting. after you download the update, the option may work now! have a nice day
Arcanant 27 Aug, 2021 @ 6:25am 
Hello, I am using an alternate texture for Vanilla Weapons and even with the options off in Quality of Building to let it handle other things(weapons, apparel etc) it still does apply the default texture. Is it possible for a fix to that?
Arcanant 20 Aug, 2021 @ 2:19pm 
I am loving this mod to the max!
Xavis00 16 Aug, 2021 @ 3:37pm 
Just want to say this is such an awesome mod in its current state. I enjoyed it before the 1.3 update, but the addition of clothes and weapons takes this from an A to an A+.
Daddy DeVito 6 Aug, 2021 @ 11:11pm 
Wow thanks for the quick turnaround! I haven't been able to play because something else was messed up with my modlist but I logged in today and everything worked perfectly!

Awesome mod, even better modder :)
Heeta  [author] 5 Aug, 2021 @ 3:39am 
and also, thanks for reporting issue. have a nice day!
Heeta  [author] 5 Aug, 2021 @ 3:39am 
I just uploaded fixed version. If it's not fixed, just let me know. If my mod not updating automatically, try to restart steam.
Daddy DeVito 5 Aug, 2021 @ 1:33am 
This is one of the most baffling mod interactions I've ever encountered, and I'm not even sure if it was this mod or Vanilla Furniture Expanded which caused it, but when I attempted to open my save file today I encountered an issue where all pawns on the map, including my own, had the graphics for their clothes removed and the graphic on their portrait was gone. Everything was working fine on this save prior to today, but removing this mod resolved the issue.
I got a massive amount of red errors for various things: walls, food, other defs from random mods, etc.

Full log below:
https://gist.github.com/3477ce7d6df6a9e19d97526bbcf4e7ce
GawainVT TTV 26 Jul, 2021 @ 10:53pm 
The only way to fix it for me was to disable the mod
Heeta  [author] 25 Jul, 2021 @ 7:15pm 
@Locke When I tested, it worked fine. May have more information when that happened for fix that issue?
GawainVT TTV 25 Jul, 2021 @ 4:35pm 
It has not been fixed. Only "Excellent" beds change color, but anything lower doesn't.
Heeta  [author] 22 Jul, 2021 @ 3:26am 
@Vinny_Vex It has been fixed! thank's for reporting :)
Vinny_Vex 21 Jul, 2021 @ 2:31pm 
In Ideology the beds are not changing colors when changing designation (i.e Changing from prisioners to colonists to hospital)
shawyer 9 Jul, 2021 @ 7:13pm 
This is such a great mod. Thanks for creating it. I didn't realize how much I enjoyed it until I had to do without whilst it was updated.
Mlie 7 Apr, 2021 @ 1:21pm 
Either there is a missing Language-file or you should remove the Translate() on the mods setting-title.
Shadowlurker4897 9 Mar, 2021 @ 9:27am 
@calcus you can see in the 4th picture that it does work
calculus 25 Feb, 2021 @ 1:23pm 
Does this work with "Vanilla Textures Expanded" mod?
Trace Projectile 19 Feb, 2021 @ 7:19pm 
I also get crash on game boot, but log didn't tell me anything too useful that I could see. Great idea and all though.
Mr. Krill 27 Dec, 2020 @ 8:53am 
It seems this is your mod, or rather I saw the name in the log
https://gist.github.com/57c70011c84d65a6ad418006eff4b911

XML error: Duplicate XML node name DeteriorationRate in this XML block: <statBases><MarketValue>7.0</MarketValue><DeteriorationRate>0</DeteriorationRate><DeteriorationRate>0</DeteriorationRate></statBases>

Root node: <ThingDef ParentName="EggFertBase"><defName>EggChickenFertilized</defName><label>chicken egg (fert.)</label><description>A fertilized chicken egg. If all goes well, it should hatch into a chick. It can be eaten raw, but it's much better cooked.</description><graphicData><color>(245,245,245)</color></graphicData><statBases><MarketValue>7.0</MarketValue><DeteriorationRate>0</DeteriorationRate><DeteriorationRate>0</DeteriorationRate></statBases><comps><li Class="CompProperties_Hatcher"><hatcherDaystoHatch>3.5</hatcherDaystoHatch><hatcherPawn>Chicken</hatcherPawn></li><li><compClass>QualityOfBuilding.QualityCheckComp</compClass></li></comps></ThingDef>
Laharl 15 Dec, 2020 @ 2:05pm 
Compatibility with Easy Upgrades would be nice?
|dvh| 13 Oct, 2020 @ 6:27am 
Can I request compatibility with Warm Soft Beds please?
Burnout 21 Aug, 2020 @ 3:26pm 
after long search i found that this is from this mod, it's yellow text so it should be nothing, but it seems about loading some textures and this mod is about texture so maybe it's something important
Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
Proxyer 7 Aug, 2020 @ 5:46pm 
Thank you for update 1.2!