RimWorld
Quality Of Building
97 comentarios
|dvh| 3 JUN a las 4:43 a. m. 
Thank you so much for this amazing mod!
violue 24 MAY a las 7:51 p. m. 
holy crap this is such a good idea for a mod
Futstub 15 ABR a las 5:47 a. m. 
Does this work with the stuff added with VE? :>
Heeta  [autor] 14 ABR a las 10:13 a. m. 
@Rakros thanks for reporting. fleshmass heart error is fixed
Rakros 14 ABR a las 6:30 a. m. 
Throws error on drawing if Fleshmass Heart is spawned. Heart itself is invisible too. Probably returning null as graphic somewhere
Renzor 16 MAR a las 2:04 p. m. 
thanks for the 1.5!
Xylene 27 FEB a las 10:25 a. m. 
Such a great mod
They should make it vanilla
turDucken 6 AGO 2023 a las 9:17 a. m. 
Thanks i'll try it out
TARKUS 16 JUL 2023 a las 3:05 a. m. 
I don't know why, but it don't work for me anymore. Not for a single item. Some mod conflict perhaps. Anyone could know what mod blocks this one? Some of Vanilla Expanded maybe?
HAZRAD 19 ABR 2023 a las 12:40 p. m. 
Thank you for this, great job!
l i m b o 24 DIC 2022 a las 8:45 a. m. 
Does this work with styles? Amazing mod regardless! Thanks for the hard work
Proxyer 22 OCT 2022 a las 11:44 a. m. 
Wow! Thank you!
Chief 22 OCT 2022 a las 10:10 a. m. 
thank you! @Heeta
brucethemoose 22 OCT 2022 a las 7:53 a. m. 
I think vanilla expanded framework has functions for this kind of things now, like the ones uses here: https://gtm.you1.cn/sharedfiles/filedetails/?id=2826922787&searchtext=
D.Korps 22 OCT 2022 a las 4:58 a. m. 
Would love to see a 1.4 update on this!
submeg 22 OCT 2022 a las 12:38 a. m. 
Hi all, does anyone know if this is working with 1.4?
Chief 21 OCT 2022 a las 3:25 p. m. 
1.4 update pleases ?
Hex 26 SEP 2022 a las 2:49 a. m. 
I'm trying to get my mod to play nice with yours as I update the quality of buildings, and it looks like you already have a patch in place to deal with calls to SetQuality but my decompiler isn't getting the full code block out of it (or it actually does nothing).

Can you look into compatibility for my mod: https://gtm.you1.cn/sharedfiles/filedetails/?id=2785022023
secretskyhawk 11 SEP 2022 a las 8:57 a. m. 
Could you please add option to only replace clothes texture and not weapons? Because combat extended changes weapon textures and some may prefer those.
Arky 30 ABR 2022 a las 10:49 a. m. 
There is a bug going on with vanilla expanded genetics about illegal characters in path.
Arky 6 MAR 2022 a las 11:31 a. m. 
Tribalwear at normal quality made from cloth is always white. The texture is bugged.
Gray Sanddragon 1 DIC 2021 a las 1:46 p. m. 
This mod is incompatible with Paladin shields from A RimWorld of Magic
Anon 12 SEP 2021 a las 7:13 a. m. 
Heeta  [autor] 12 SEP 2021 a las 6:23 a. m. 
@Anon I think it needs more logs for fix that problem. When I tested, there was no error. If you are using HugsLib, you can easily send logs data (there is more description on the HugsLib mod page.) Could you send the logs for me to fix this problem? Anyway, thanks for reporting.
Anon 12 SEP 2021 a las 3:58 a. m. 
I've been getting this warning for a long time from this mod:
[Quality Of Building] patched
Patching Madeline.ModMismatchWindow
Type TexTab probably needs a StaticConstructorOnStartup attribute, because it has a field Settings of type Texture2D. All assets must be loaded in the main thread.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Is there any interest in fixing it yet?
nikos 31 AGO 2021 a las 8:18 a. m. 
im getting XML errors related to this mod on startup
Arcanant 28 AGO 2021 a las 5:32 a. m. 
Tested and working as intented now, ty very much! :hunter0::steamthumbsup:
Heeta  [autor] 28 AGO 2021 a las 4:35 a. m. 
@Arcanant It has been fixed! Thanks for reporting. after you download the update, the option may work now! have a nice day
Arcanant 27 AGO 2021 a las 6:25 a. m. 
Hello, I am using an alternate texture for Vanilla Weapons and even with the options off in Quality of Building to let it handle other things(weapons, apparel etc) it still does apply the default texture. Is it possible for a fix to that?
Arcanant 20 AGO 2021 a las 2:19 p. m. 
I am loving this mod to the max!
Xavis00 16 AGO 2021 a las 3:37 p. m. 
Just want to say this is such an awesome mod in its current state. I enjoyed it before the 1.3 update, but the addition of clothes and weapons takes this from an A to an A+.
Daddy DeVito 6 AGO 2021 a las 11:11 p. m. 
Wow thanks for the quick turnaround! I haven't been able to play because something else was messed up with my modlist but I logged in today and everything worked perfectly!

Awesome mod, even better modder :)
Heeta  [autor] 5 AGO 2021 a las 3:39 a. m. 
and also, thanks for reporting issue. have a nice day!
Heeta  [autor] 5 AGO 2021 a las 3:39 a. m. 
I just uploaded fixed version. If it's not fixed, just let me know. If my mod not updating automatically, try to restart steam.
Daddy DeVito 5 AGO 2021 a las 1:33 a. m. 
This is one of the most baffling mod interactions I've ever encountered, and I'm not even sure if it was this mod or Vanilla Furniture Expanded which caused it, but when I attempted to open my save file today I encountered an issue where all pawns on the map, including my own, had the graphics for their clothes removed and the graphic on their portrait was gone. Everything was working fine on this save prior to today, but removing this mod resolved the issue.
I got a massive amount of red errors for various things: walls, food, other defs from random mods, etc.

Full log below:
https://gist.github.com/3477ce7d6df6a9e19d97526bbcf4e7ce
GawainVT TTV 26 JUL 2021 a las 10:53 p. m. 
The only way to fix it for me was to disable the mod
Heeta  [autor] 25 JUL 2021 a las 7:15 p. m. 
@Locke When I tested, it worked fine. May have more information when that happened for fix that issue?
GawainVT TTV 25 JUL 2021 a las 4:35 p. m. 
It has not been fixed. Only "Excellent" beds change color, but anything lower doesn't.
Heeta  [autor] 22 JUL 2021 a las 3:26 a. m. 
@Vinny_Vex It has been fixed! thank's for reporting :)
Vinny_Vex 21 JUL 2021 a las 2:31 p. m. 
In Ideology the beds are not changing colors when changing designation (i.e Changing from prisioners to colonists to hospital)
shawyer 9 JUL 2021 a las 7:13 p. m. 
This is such a great mod. Thanks for creating it. I didn't realize how much I enjoyed it until I had to do without whilst it was updated.
Mlie 7 ABR 2021 a las 1:21 p. m. 
Either there is a missing Language-file or you should remove the Translate() on the mods setting-title.
Shadowlurker4897 9 MAR 2021 a las 9:27 a. m. 
@calcus you can see in the 4th picture that it does work
calculus 25 FEB 2021 a las 1:23 p. m. 
Does this work with "Vanilla Textures Expanded" mod?
Trace Projectile 19 FEB 2021 a las 7:19 p. m. 
I also get crash on game boot, but log didn't tell me anything too useful that I could see. Great idea and all though.
Mr. Krill 27 DIC 2020 a las 8:53 a. m. 
It seems this is your mod, or rather I saw the name in the log
https://gist.github.com/57c70011c84d65a6ad418006eff4b911

XML error: Duplicate XML node name DeteriorationRate in this XML block: <statBases><MarketValue>7.0</MarketValue><DeteriorationRate>0</DeteriorationRate><DeteriorationRate>0</DeteriorationRate></statBases>

Root node: <ThingDef ParentName="EggFertBase"><defName>EggChickenFertilized</defName><label>chicken egg (fert.)</label><description>A fertilized chicken egg. If all goes well, it should hatch into a chick. It can be eaten raw, but it's much better cooked.</description><graphicData><color>(245,245,245)</color></graphicData><statBases><MarketValue>7.0</MarketValue><DeteriorationRate>0</DeteriorationRate><DeteriorationRate>0</DeteriorationRate></statBases><comps><li Class="CompProperties_Hatcher"><hatcherDaystoHatch>3.5</hatcherDaystoHatch><hatcherPawn>Chicken</hatcherPawn></li><li><compClass>QualityOfBuilding.QualityCheckComp</compClass></li></comps></ThingDef>
Laharl 15 DIC 2020 a las 2:05 p. m. 
Compatibility with Easy Upgrades would be nice?
|dvh| 13 OCT 2020 a las 6:27 a. m. 
Can I request compatibility with Warm Soft Beds please?
Burnout 21 AGO 2020 a las 3:26 p. m. 
after long search i found that this is from this mod, it's yellow text so it should be nothing, but it seems about loading some textures and this mod is about texture so maybe it's something important
Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
Proxyer 7 AGO 2020 a las 5:46 p. m. 
Thank you for update 1.2!