RimWorld
Quality Of Building
97 opmerkingen
|dvh| 3 jun om 4:43 
Thank you so much for this amazing mod!
violue 24 mei om 19:51 
holy crap this is such a good idea for a mod
Futstub 15 apr om 5:47 
Does this work with the stuff added with VE? :>
Heeta  [auteur] 14 apr om 10:13 
@Rakros thanks for reporting. fleshmass heart error is fixed
Rakros 14 apr om 6:30 
Throws error on drawing if Fleshmass Heart is spawned. Heart itself is invisible too. Probably returning null as graphic somewhere
Renzor 16 mrt om 14:04 
thanks for the 1.5!
Xylene 27 feb om 10:25 
Such a great mod
They should make it vanilla
turDucken 6 aug 2023 om 9:17 
Thanks i'll try it out
TARKUS 16 jul 2023 om 3:05 
I don't know why, but it don't work for me anymore. Not for a single item. Some mod conflict perhaps. Anyone could know what mod blocks this one? Some of Vanilla Expanded maybe?
HAZRAD 19 apr 2023 om 12:40 
Thank you for this, great job!
l i m b o 24 dec 2022 om 8:45 
Does this work with styles? Amazing mod regardless! Thanks for the hard work
Proxyer 22 okt 2022 om 11:44 
Wow! Thank you!
Chief 22 okt 2022 om 10:10 
thank you! @Heeta
brucethemoose 22 okt 2022 om 7:53 
I think vanilla expanded framework has functions for this kind of things now, like the ones uses here: https://gtm.you1.cn/sharedfiles/filedetails/?id=2826922787&searchtext=
D.Korps 22 okt 2022 om 4:58 
Would love to see a 1.4 update on this!
submeg 22 okt 2022 om 0:38 
Hi all, does anyone know if this is working with 1.4?
Chief 21 okt 2022 om 15:25 
1.4 update pleases ?
Hex 26 sep 2022 om 2:49 
I'm trying to get my mod to play nice with yours as I update the quality of buildings, and it looks like you already have a patch in place to deal with calls to SetQuality but my decompiler isn't getting the full code block out of it (or it actually does nothing).

Can you look into compatibility for my mod: https://gtm.you1.cn/sharedfiles/filedetails/?id=2785022023
secretskyhawk 11 sep 2022 om 8:57 
Could you please add option to only replace clothes texture and not weapons? Because combat extended changes weapon textures and some may prefer those.
Arky 30 apr 2022 om 10:49 
There is a bug going on with vanilla expanded genetics about illegal characters in path.
Arky 6 mrt 2022 om 11:31 
Tribalwear at normal quality made from cloth is always white. The texture is bugged.
Gray Sanddragon 1 dec 2021 om 13:46 
This mod is incompatible with Paladin shields from A RimWorld of Magic
Heeta  [auteur] 12 sep 2021 om 6:23 
@Anon I think it needs more logs for fix that problem. When I tested, there was no error. If you are using HugsLib, you can easily send logs data (there is more description on the HugsLib mod page.) Could you send the logs for me to fix this problem? Anyway, thanks for reporting.
Anon 12 sep 2021 om 3:58 
I've been getting this warning for a long time from this mod:
[Quality Of Building] patched
Patching Madeline.ModMismatchWindow
Type TexTab probably needs a StaticConstructorOnStartup attribute, because it has a field Settings of type Texture2D. All assets must be loaded in the main thread.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Is there any interest in fixing it yet?
nikos 31 aug 2021 om 8:18 
im getting XML errors related to this mod on startup
Arcanant 28 aug 2021 om 5:32 
Tested and working as intented now, ty very much! :hunter0::steamthumbsup:
Heeta  [auteur] 28 aug 2021 om 4:35 
@Arcanant It has been fixed! Thanks for reporting. after you download the update, the option may work now! have a nice day
Arcanant 27 aug 2021 om 6:25 
Hello, I am using an alternate texture for Vanilla Weapons and even with the options off in Quality of Building to let it handle other things(weapons, apparel etc) it still does apply the default texture. Is it possible for a fix to that?
Arcanant 20 aug 2021 om 14:19 
I am loving this mod to the max!
Xavis00 16 aug 2021 om 15:37 
Just want to say this is such an awesome mod in its current state. I enjoyed it before the 1.3 update, but the addition of clothes and weapons takes this from an A to an A+.
Daddy DeVito 6 aug 2021 om 23:11 
Wow thanks for the quick turnaround! I haven't been able to play because something else was messed up with my modlist but I logged in today and everything worked perfectly!

Awesome mod, even better modder :)
Heeta  [auteur] 5 aug 2021 om 3:39 
and also, thanks for reporting issue. have a nice day!
Heeta  [auteur] 5 aug 2021 om 3:39 
I just uploaded fixed version. If it's not fixed, just let me know. If my mod not updating automatically, try to restart steam.
Daddy DeVito 5 aug 2021 om 1:33 
This is one of the most baffling mod interactions I've ever encountered, and I'm not even sure if it was this mod or Vanilla Furniture Expanded which caused it, but when I attempted to open my save file today I encountered an issue where all pawns on the map, including my own, had the graphics for their clothes removed and the graphic on their portrait was gone. Everything was working fine on this save prior to today, but removing this mod resolved the issue.
I got a massive amount of red errors for various things: walls, food, other defs from random mods, etc.

Full log below:
https://gist.github.com/3477ce7d6df6a9e19d97526bbcf4e7ce
GawainVT TTV 26 jul 2021 om 22:53 
The only way to fix it for me was to disable the mod
Heeta  [auteur] 25 jul 2021 om 19:15 
@Locke When I tested, it worked fine. May have more information when that happened for fix that issue?
GawainVT TTV 25 jul 2021 om 16:35 
It has not been fixed. Only "Excellent" beds change color, but anything lower doesn't.
Heeta  [auteur] 22 jul 2021 om 3:26 
@Vinny_Vex It has been fixed! thank's for reporting :)
Vinny_Vex 21 jul 2021 om 14:31 
In Ideology the beds are not changing colors when changing designation (i.e Changing from prisioners to colonists to hospital)
shawyer 9 jul 2021 om 19:13 
This is such a great mod. Thanks for creating it. I didn't realize how much I enjoyed it until I had to do without whilst it was updated.
Mlie 7 apr 2021 om 13:21 
Either there is a missing Language-file or you should remove the Translate() on the mods setting-title.
Shadowlurker4897 9 mrt 2021 om 9:27 
@calcus you can see in the 4th picture that it does work
calculus 25 feb 2021 om 13:23 
Does this work with "Vanilla Textures Expanded" mod?
Trace Projectile 19 feb 2021 om 19:19 
I also get crash on game boot, but log didn't tell me anything too useful that I could see. Great idea and all though.
Mr. Krill 27 dec 2020 om 8:53 
It seems this is your mod, or rather I saw the name in the log
https://gist.github.com/57c70011c84d65a6ad418006eff4b911

XML error: Duplicate XML node name DeteriorationRate in this XML block: <statBases><MarketValue>7.0</MarketValue><DeteriorationRate>0</DeteriorationRate><DeteriorationRate>0</DeteriorationRate></statBases>

Root node: <ThingDef ParentName="EggFertBase"><defName>EggChickenFertilized</defName><label>chicken egg (fert.)</label><description>A fertilized chicken egg. If all goes well, it should hatch into a chick. It can be eaten raw, but it's much better cooked.</description><graphicData><color>(245,245,245)</color></graphicData><statBases><MarketValue>7.0</MarketValue><DeteriorationRate>0</DeteriorationRate><DeteriorationRate>0</DeteriorationRate></statBases><comps><li Class="CompProperties_Hatcher"><hatcherDaystoHatch>3.5</hatcherDaystoHatch><hatcherPawn>Chicken</hatcherPawn></li><li><compClass>QualityOfBuilding.QualityCheckComp</compClass></li></comps></ThingDef>
Laharl 15 dec 2020 om 14:05 
Compatibility with Easy Upgrades would be nice?
|dvh| 13 okt 2020 om 6:27 
Can I request compatibility with Warm Soft Beds please?
Burnout 21 aug 2020 om 15:26 
after long search i found that this is from this mod, it's yellow text so it should be nothing, but it seems about loading some textures and this mod is about texture so maybe it's something important
Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
Proxyer 7 aug 2020 om 17:46 
Thank you for update 1.2!