Sid Meier's Civilization V

Sid Meier's Civilization V

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Items (27)
Roman Wine - Colosseums Give Food
Adds 2 food to a Wine tile worked by a city with a Colosseum....
Oil Refinery
Created by Cakes
The Oil Refinery is a Industrial Era building that requires 1 Coal, 1 Iron in exchange for 1 Oil. It also improves production of Armored units by 15%...
Classical Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds 3 buildings to the Classical Era: Agora, Inn, and Herbalist. The new building yields are below. --------------------------------------- Agora: +1 Culture +1 Artist slot +1 Gold from Spices and Marble 1 maintenance Unl...
Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
Better Resource Buildings
Created by TofuSojo
All bonus and luxury resources should get buffed by a building as the Mint and Lighthouse buff a few of them. Gems is an oddity in that it gave an extra gold without a building. Also, a building for speeding the production of ranged units (like the Stable ...
Additional Industrial Buildings
Created by Chiisai-Icchi
Adds additonal buildings for the Industrial Era. Synthetic Fuel Manufactory +2 Production, +1 Production for each Coal worked by the city. Maximum of 6 buildings per empire. Converts 1 Coal to 2 Oil. Unlocked at Steam Power Oil Refinery +2 Production, +1 P...
Culturally Linked Start Locations
Created by Gedemon
Civilizations (and City-States) will start close to each other depending of their cultural art style (European, Greco-Roman, Middle-East, Asia, South-American, Polynesian) Culture Group relative distance is also used (ie Greco-Roman civs should be closer t...
Produce Food
Created by Clay Matthew T
Introduces the Agriculture Production, which converts 25% of the Production of the City into Food. Available upon researching Fertilizer....
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Units - Airship and Land Ironclad
Created by BlouBlou
This mod brings the 'Airship' and the 'Land Ironclad' units from the Smoky Skies scenario by Fireaxis in normal games, without hurting game balance or changing normal gameplay. Features: Adds 2 new units to the industrial Era, 'Airship' and 'Land Ironclad'...
Terrain - Terrace Farm Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Terrace Farm, to every civilization. Accordingly, A Unique building has been added to Inca civilization: The Stone Temple, wich replaces the Temple. Features: Make the 'Terrace Farm' improvement availa...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
Religion - Improved Customization
Created by BlouBlou
This mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed. Features: Unlock the reserved beliefs slot when foundi...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
Quotes From Civilization IV (Leonard Nimoy)
Created by BliBlaBlu
--- What is it ? --- * Change the majority of technology quotes by those on Civilization IV with the voice of Leonard Nimoy (audio are replaced no matter of your localization). * Actually there is ~10 technologies which have no equal value from Civilizatio...
The Rebel Alliance (Star Wars)
Created by Turambar
The only hope against the Empire (Star Wars) UA: Never Tell Me the Odds - 15% bonus against civ's with more cities than the rebels - No penalty for trespassing against City States - Extra Spy UB: Rebel Base (Walls) - 30% Additional defense - EXP for land a...
The Empire (Star Wars)
Created by Turambar
You don't know the power of the Dark Side of the Force UA: Apology Accepted - Units earn promotions 50% faster and receive a free Great General after Philosophy UB: Orbital Shipyard (Factory) - Provides 20% bonus to production instead of 10% - Provides an ...
Resources - Copper buff
Created by MegaBearsFan
Improves the effectiveness of copper resource by adding bonuses to the Forge and Mint when the city has nearby copper. Forge: +1 Production from Copper Mint: +1 Gold from Copper Version 2 fixed a bug so that the Forge no longer requires that BOTH Iron and ...
North Korea (G&K)
Created by kingchris20
Adds the North Korean civilization to the game. This is the modern version of North Korea, and has Kim Jong-un as its supreme leader, with civilopedia entries. Unique Ability: (Nuclear Bully) Unit maintenance cost reduced by 33%, Uranium resources doubled....
Units - Throwing Axeman
Created by BlouBlou
This mod unlocks and incorporate a new unit in the classical age, The Throwing Axeman. A new range-unit type that was introduced in Brave New World but is currently reserved for barbarians. Features: Adds a new ranged unit: The Throwing Axeman, to the game...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Minecraft Civilization
Adds Minecraft as a playable Civ led by Steve. UA: Creative Mode: +3 Production to Mines, Quarries, Lumbermills, and Manufactories. Start out with Mining. UU1: Diamond Swordsman: Replaces the Longswordsman. These tough players deal more damage and are toug...
New California Republic
Created by Ryan Parsons
Added the New California Republic as a playable Civilization. UA (Monster of the West): All land units receive the Morale promotion, increasing their combat strength by 15%, +2 Gold for each Trade Route with a different civ or City-State. UU (NCR Rangers):...
Jontron Civ
Adds the Trons as a civilization led by Jon Jafari. UA: Will of the ECH Lord. Get a 50% Chance to convert sea and land Barbarians to your empire And you will get a bonus unit for taking an encampment. UB: Bootleg Factory: Replaces the Factory: Gets a bonus...