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The Oil Refinery and Synthetic Fuel Manufactory are resource granting buildings and they have been made harder than normal to obtain so you have to choose if you need or want to spend extra production, so they won't be changed to be cheaper.
The Weapons and Munitions Factory are essentially more specialised factories than you can build instead of the default Factory. They cost similarly to the normal factory but do not require coal resources, offering you the choice to build either the default Factory using coal, the specialised factories, or a combo of both.
So to answer your question, I may consider buffing the specialised factories to give 2 production instead of 1, but I won't be reducing any costs . However, feel free to change the XML files yourself to suit your needs, and if you wish to publish a revised version of my mod feel free to do so, just credit me in the description :)
Sorry, but what do you mean by that? Do you mean it takes longer for the building list to load if you click on a city?
The buildings in the mod has prerequisite techs that are only available with the expansions, the code for vanilla doesn't support some of the code the mod use, an example is allowing buildings to produce resources which the Synthetic Fuel Manufactory needs, this functionality was added in Gods and Kings. However you don't have to believe me and thus feel free to try it for yourself.
:)
Sorry it doesn't work without expansions.