Sid Meier's Civilization V

Sid Meier's Civilization V

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Units - Airship and Land Ironclad
   
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2.562 KB
16 Feb, 2013 @ 1:22pm
19 Feb, 2013 @ 8:30pm
2 Change Notes ( view )

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Units - Airship and Land Ironclad

In 1 collection by BlouBlou
Bloublou's "Utility" Collection
25 items
Description
This mod brings the 'Airship' and the 'Land Ironclad' units from the Smoky Skies scenario by Fireaxis in normal games, without hurting game balance or changing normal gameplay.


Features:
  • Adds 2 new units to the industrial Era, 'Airship' and 'Land Ironclad' from the Smoky Skies scenario by Fireaxis, without hurting game balance or affecting the technology tree and the gameplay.
  • Brings a little bit of the flavor from the Smoky Skies scenario in normal games, without totally replacing the current industrial age theme.
  • Make the under-used strategic ressource : 'Coal' a little more useful. this also limits the number of these new unit that are present in the game to prevent them from totaly replacing other industrial age units.
  • Smooths the transition from Cavalries to Tanks by making the industrial age, an era where the strongest cavalry and the weakest tanks (new steam units) in the game meets at equal footing in terms of strength.
  • Introduces the Tank/Anti Tank gameplay in industrial age.
  • Makes Use of 3d models that are available in CIV 5: God and Kings, but not used in normal gameplay.
  • Those 2 new units are properly 'Flavored' meaning that your advisors will recommend their production if they judge its appropriate and AI players will use them if it fit their flavor profile.

Notes:
    My primary concern while introducing units from the smoky skies scenario was game balance. Thats why instead of just adding the existing scenario units in the game, i created new units with combat strength comparable to other industrial era units and assigned the 3d model of airship and Land ironclad to them. After that, some properties were adjusted to set their mechanic to those of armors (Land ironclad) and hovering units (Airship)
    Also, thats why only these 2 units from the scenario were implemented.
    Sky Fortress was excluded for balance reasons, there is simply no way to bring Air Carriers in the game without drasticly changing gameplay. (Things like A giant baloon-like unit carrying modern jets or bomber arent interesting at all too.)
    Land leviathan was not included either for balances reasons and because i didnt wanted to add a new Giant-robot-like unit in the game.
    Steam Flyers weren't included because there is no Anti-air mechanics in the industrial age and because they were designed to work with the Sky fortress.
    This mod fits well with the 'Industrial Era' mod if you are interested: Industrial Era Mod
    This mod is fully compatible with the 'Promotion Expansion pack', meaning the new units will uses the promotions from the pack if the 2 mods are enabled. If you are interested: Promotion Expansion pack Mod


Units Details:

    Airship
  • Slightly weaker combat strenght than other Industrial age units but strong against 'Land Ironclads'.
  • Same movement speed as 'Cavalry'.
  • Ignores terrain cost for movement.
  • No terrain defense Bonus.
  • Cannot capture cities.
  • Can fly over mountains, but receives attrition damage if it ends its turn on one.
  • Flying mechanics works like Helicopters for Coast vs Ocean tiles.
  • Combat bonus versus Tanks (Land Ironclad included).
  • When obsolete, upgrades to 'Anti-tank Gun' (wich later upgrade to Helicopter Gunships).
  • Requires 1 'Coal'.
  • Unlocked with the technology 'Steam power'
  • Uses the 'Airship' 3dModel from the Smoky Skies Scenario.

    Land Ironclad
  • Slightly stronger combat strenght than other Industrial age units but weak against 'Airships'.
  • Movement speed between 'Rifleman' and 'Cavalry'.
  • Unlike Cavalry, it receives all terrain bonuses and have doesn't suffer combat strength penalty when attacking cities.
  • Unlike Cavalry, cannot move after attacking.
  • Armor Type Unit. (Affected by Bonus vs Tanks, Not affected by bonus vs mounted)
  • When obsolete, upgrades to 'Landship', WWI Tanks of G&K (First tank in the game).
  • Requires 1 'Coal'.
  • Unlocked with the technology 'Steam power'
  • Uses the 'Land Ironclad' 3dModel from the Smoky Skies Scenario.

Compatibility:

Other Mods from the same author:
  • You can find all my 'Utility' mods here, along with other collections:
    If you want to rate the mod at the top of the page, it's always appreciated =)

Troubleshooting:
  • Here are the basics if you are a beginner with civ 5 Mods: Mod Install Tutorial [forums.civfanatics.com]
  • If you have a problem with a mod, the first step is always to test the mod alone before reporting any bugs.
  • All mods from all my collections are compatible together.
  • If you have troubles downloading the mod in game, it's a common cache issue, follow these steps to fix it:
    1) Unsubscribe The mod, exit steam and civ 5 completly
    2) empty your mod folder : C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
    3) Delete the 'Civ5ModsDatabase.db' file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
    4) Restart steam, subscribe, restart civ 5.
94 Comments
Imperialer Offizer 88B 21 Dec, 2023 @ 6:56am 
ok i understand the car at industrial times but not the zeppelin. the zeppelin can way more earlyer exist.
NahcEVAD_cat 12 Feb, 2020 @ 7:15am 
whole*
NahcEVAD_cat 12 Feb, 2020 @ 7:13am 
oh...sry for not reading the whol note. nice mod btw!
BlouBlou  [author] 16 Dec, 2019 @ 2:26pm 
@NahcEVAD_cat貓刃之垠

Also from the mod description:

-Smooths the transition from Cavalries to Tanks by making the industrial age, an era where the strongest cavalry and the weakest tanks (new steam units) in the game meets at equal footing in terms of strength

Check the stats of the units.
BlouBlou  [author] 16 Dec, 2019 @ 2:25pm 
@NahcEVAD_cat貓刃之垠

Because you have acces to horse but not coal? or vice versa?
NahcEVAD_cat 15 Dec, 2019 @ 7:04pm 
y cavalry when you have iron clad tho?
BlouBlou  [author] 30 May, 2019 @ 3:31am 
@Sidewinder Fang

Nothing in the game changed and the mod is still functional. there is different reasons why you may encounter this behavior.

Try this:

- Make sure you own at least god and king expansion
- To make sure no other mod from other modders is conflicting with this one, start a fresh new game with only this mod enabled.
- You need a new game after subscribing to this mod, subscribing mid game wont work.
- Make sure when you start your modded savegame, to load your game from the MOD menu and not from the singleplayer menu.
- After that, refer to the troubleshooting sectin of the mod for more support.

Good luck!
Sidewinder Fang 29 May, 2019 @ 7:51pm 
In my game it's not letting me upgrade from cavalry/lancers to airships/land ironclads. Not sure if its a problem with the mod or they're just added in as a sort of side unit rather than added directly into the progression path for tank/anti tank units.
elotar 23 Oct, 2017 @ 3:18am 
@Knight of Spear

I've played them together, works fine.
Crazy_Nurse69 8 Sep, 2017 @ 10:15am 
does this goes well with enlighment era? cause it crashes