Ankur
ANKUR PRABHU   Maharashtra, India
 
 
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshair_t "0"
cl_crosshairalpha "200"
cl_crosshaircolor "2"
cl_crosshaircolor_b "50"
cl_crosshaircolor_g "250"
cl_crosshaircolor_r "250"
cl_crosshairdot "0"
cl_crosshairgap "-2"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "'0'[ret]"
cl_crosshairsize "3"
cl_crosshairstyle "4"
cl_crosshairthickness "1.15"
cl_crosshairusealpha "1"



cl_bob is a CVAR that controls weapons' bobbing, i.e. weapon moving while walking. The default value is 0.01, but in order to achieve the best segment transitions in speedruns, it's being changed to 0 while speedrunning takes place. However, if your demos are to be captured with HLAE, then it is not really necessary to disable bobbing for this purpose, because you can always capture the viewmodel separately.
Currently Offline
BobbyyMaxxing 18 Sep, 2020 @ 8:22am 
XD
⛴ J4T7 18 Sep, 2020 @ 12:01am 
यह व्यक्ति मादर्चोद है
BobbyyMaxxing 5 Jun, 2020 @ 10:14pm 
+rep
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BobbyyMaxxing 11 Feb, 2020 @ 10:07pm 
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Trouble 4 Dec, 2018 @ 9:34pm 
+rep best bloowjoobss
Nikko 23 Oct, 2018 @ 11:40pm 
bROThER FOR Lyf