Ankur
ANKUR PRABHU   Maharashtra, India
 
 
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshair_t "0"
cl_crosshairalpha "200"
cl_crosshaircolor "2"
cl_crosshaircolor_b "50"
cl_crosshaircolor_g "250"
cl_crosshaircolor_r "250"
cl_crosshairdot "0"
cl_crosshairgap "-2"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "'0'[ret]"
cl_crosshairsize "3"
cl_crosshairstyle "4"
cl_crosshairthickness "1.15"
cl_crosshairusealpha "1"



cl_bob is a CVAR that controls weapons' bobbing, i.e. weapon moving while walking. The default value is 0.01, but in order to achieve the best segment transitions in speedruns, it's being changed to 0 while speedrunning takes place. However, if your demos are to be captured with HLAE, then it is not really necessary to disable bobbing for this purpose, because you can always capture the viewmodel separately.
Er i øjeblikket offline
BobbyyMaxxing 18. sep. 2020 kl. 8:22 
XD
⛴ J4T7 18. sep. 2020 kl. 0:01 
यह व्यक्ति मादर्चोद है
BobbyyMaxxing 5. juni 2020 kl. 22:14 
+rep
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BobbyyMaxxing 11. feb. 2020 kl. 22:07 
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Trouble 4. dec. 2018 kl. 21:34 
+rep best bloowjoobss
Nikko 23. okt. 2018 kl. 23:40 
bROThER FOR Lyf