Ankur
ANKUR PRABHU   Maharashtra, India
 
 
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshair_t "0"
cl_crosshairalpha "200"
cl_crosshaircolor "2"
cl_crosshaircolor_b "50"
cl_crosshaircolor_g "250"
cl_crosshaircolor_r "250"
cl_crosshairdot "0"
cl_crosshairgap "-2"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "'0'[ret]"
cl_crosshairsize "3"
cl_crosshairstyle "4"
cl_crosshairthickness "1.15"
cl_crosshairusealpha "1"



cl_bob is a CVAR that controls weapons' bobbing, i.e. weapon moving while walking. The default value is 0.01, but in order to achieve the best segment transitions in speedruns, it's being changed to 0 while speedrunning takes place. However, if your demos are to be captured with HLAE, then it is not really necessary to disable bobbing for this purpose, because you can always capture the viewmodel separately.
Atualmente offline
BobbyyMaxxing 18 set. 2020 às 8:22 
XD
⛴ J4T7 18 set. 2020 às 0:01 
यह व्यक्ति मादर्चोद है
BobbyyMaxxing 5 jun. 2020 às 22:14 
+rep
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BobbyyMaxxing 11 fev. 2020 às 22:07 
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Trouble 4 dez. 2018 às 21:34 
+rep best bloowjoobss
Nikko 23 out. 2018 às 23:40 
bROThER FOR Lyf