Shakes
Ringo   Ohio, United States
 
 
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OS: Linux Mint 20.1 Ulyssa :signix:

CPU: AMD Ryzen 5 5600X @ 3.7 GHz
Mobo: Asus ROG Strix B550-A
RAM: 2 x 8 GiB Patriot Viper Steel @ 3600 MHz
GPU: EVGA RTX 2060 KO Ultra 6GB
Case: Corsair Obsidian 450D
Storage: Seagate FireCuda 120 2TB, WD8002FZWX 8 TB WD Black
Sound Card: Asus Xonar Essence STX
PSU: Corsair AX 760i
Monitor: AOC 24G2 144Hz IPS
Keyboard: Ducky One 2 Skyline
Mouse: BenQ Zowie EC2-B, 800 DPI @ 500 Hz
Headphones: Sennheiser HD599

Backpack: http://backpack.tf/profiles/76561198054024955
SteamRep: https://steamrep.com/profiles/76561198054024955
rep.tf: https://rep.tf/76561198054024955
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exh4wk 10 mar @ 21:51 
Hello, are you going to continue ripping models from Quake Champions? Just tried and it seems still possible. pm me if you interested in details
Cicida 5 feb @ 2:57 
Thanks a lot for the link, it was what I was looking for ^^ :SavedLife:
Shakes 5 nov, 2023 @ 18:32 
Cool story bro
graping nd beating women 2 DEATH 5 nov, 2023 @ 18:30 
no one cares about ur pc kid u arent special
Shakes 23 maj, 2023 @ 19:04 
The most practical way to do that would be to scale one model to match the other's size as best you can, and then use the data transfer modifier in Blender to transfer weights and vertex groups. Submeshes may not align exactly so you may need to move parts around a little. After that, you would need to parent the world model's armature to the blend meshes' individual parts and clean up whatever weights didn't transfer cleanly.
RickTheErector 22 maj, 2023 @ 17:37 
Hey Shakes, is there a way to connect the world model bones to the other models? I am messing around with the B.J models you provided and am wanting to connect the bones of the world model to the blends.