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Source Filmmaker

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Quake Champions Misc Props (PBR)
   
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Universe: Original IP
Model
Models: Architecture
Tags: SFM
File Size
Posted
Updated
205.669 MB
23 Jan, 2021 @ 8:14am
31 Jan, 2022 @ 9:31am
2 Change Notes ( view )

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Quake Champions Misc Props (PBR)

Description
A few misc map props ripped from Quake Champions. In-game these would be breakable, but I don't have access to the gibbing system so they're just props here.

  • Urns can have their lids moved, or disabled entirely with bodygroups.
  • Crystals have two skins: the regular purple and the blue "icy" variant
  • Candle holders do not have fire effects attached, but I have added bones which you can attach your own to (I recommend this one). They also have glow maps to simulate faint candle light. Set $detailblendfactor on the base material to 1/(SFM lights + 1) for this effect, which I have set to zero by default.
  • I don't know what the exact scale of these objects should be compared to the champion models, but you can always shrink them to suit your needs.

Remember that these use fake PBR and will need several high-radius lights on them to simulate lightprobes, otherwise they will not look right! For optimal rendering, also remember to set $envmapintensity in the CH materials to 1/(SFM lights+1), as this effect is duplicated for every light touching the model. See section 2.1 from this guide by Legoformer1000 for a short explanation on setup.

Credits:
Ripping, UV and normal cleanup, rigging, material setup, compiling: Shakes
Original models: Saber Interactive/id Software
Material templates for pseudo-PBR: BlueFlytrap

Includes:
shakes\qc\map_objects\cthalha\pot_short.mdl
shakes\qc\map_objects\cthalha\pot_tall.mdl
shakes\qc\map_objects\cthalha\pot_vase.mdl
shakes\qc\map_objects\goroth\candleholder_large.mdl
shakes\qc\map_objects\goroth\candleholder_small.mdl
shakes\qc\map_objects\ithagnal\crystal_large.mdl
shakes\qc\map_objects\ithagnal\crystal_medium.mdl
shakes\qc\map_objects\ithagnal\crystal_shaped.mdl
shakes\qc\map_objects\ithagnal\crystal_small.mdl
shakes\qc\map_objects\volkerh\urn_01.mdl
shakes\qc\map_objects\volkerh\urn_02.mdl
shakes\qc\map_objects\volkerh\urn_03.mdl
7 Comments
Fullcaber 19 Oct, 2021 @ 11:26pm 
wonder if theres any skeleton or skull piles
Shakes  [author] 14 Mar, 2021 @ 2:05pm 
Well that's odd. What does the console say when you select the models in the model picker? Do they show up okay in HLMV?
ßácõñ 14 Mar, 2021 @ 10:24am 
idk about anyone else.
But most of these models have "wireframe" around the models.
Shakes  [author] 15 Feb, 2021 @ 9:19pm 
These ones were all NinjaRipper. There's a tool that can export a few handfuls of other meshes from the game's native model format, but it didn't work with these.
Stefano (BackToGetCommissions) 15 Feb, 2021 @ 1:13am 
Which tool did you use to export them?
6000 ANGRY BEES 25 Jan, 2021 @ 2:29am 
Good stuff! Hope we see more Q:C ports in the future.
Fullcaber 23 Jan, 2021 @ 4:49pm 
GEms look nice