Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
In addition to HL1, I am hosting servers for CS 1.6.
On the CS 1.6 servers, FastDL seems to be running fine/as expected without any issues.
This was affecting two games I host servers for:
- Half-Life (HL1)
- Counter-Strike 1.6 (CS1)
Changed I made that seem to be working (for anyone else's reference):- Changed my back-end Apache2 web-server config to accept connection without FQDN. Configured it to accept bare IP address also.
- That Apache2 virtual-server used the same content served by the FQDN virtual server.
- Changed sv_downloadurl to use the IP address and path (example: "http://w.x.y.z/folder/gameormodhere").
- Connected from a new machine that did not already connect to the server (actually, completely new HL1 install).
- Everything seems to be working again!
- Downloads are actually FAST again.
I know I lived through the pre-FastDL era but, my God!, that was PAINFUL before! I forgot how much it used to hurt!