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Relatar um problema com a tradução
Therefore there will be simplified extra tech for things like quarrys for extra resoursce production, but ill never care about the development of farms for example.
2. what would the vehicle progression look like(if any)
3. i think firearms should be produced in higher quantity, so bigger armies stop using unarmed swarms
As long as i have will and time, when i want to, i add ontop the mod and expand, i'll probably stop when i dont care anymore or when there's nothing to add.
2. first of all i need to figure out how to get one working, then i'll see.
3. Im currently trying to get with key a system working where if (X) tech is researched, then a kind of weapon is no longer built, therefore if (Flintlock) is researched, bows are no longer produced for example, so next update should cover that.
Other than that seek of attention, it's not a particurally bad idea, i'll sign it in the list of things to do, but it won't come in the next update, know that.