WorldBox - God Simulator

WorldBox - God Simulator

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Gunsmith Book (Discontinued!)
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Tags: Mod
File Size
Posted
Updated
2.454 MB
22 Feb @ 7:19am
7 Mar @ 11:23am
11 Change Notes ( view )

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Gunsmith Book (Discontinued!)

Description
Current Version: 0.4.1.1
(Discontinued until next worldbox update, as of 03/08/24 the mod still works.)

NCMS or NML Mod loaders are required. (Either one or another, both will likely not work.)
Don't be stupid, look to your right and you'll see a damn requirement, do not know how to install? learn to read.
Before Asking Questions, Read the Description!

NML note: DON'T USE THE ONE-CLICK INSTALLER, IT'S AWFUL.

Notice of No-Tollerance: Since it has gone from funny to legit homicide-inducing annoying, all "BuT How Do I InSTaALlLlL" comments will be met with violence (deletion) , Literally go learn how to install a mod loader you illiterate ♥♥♥♥♥.

Note, it might not work with maps using older versions of gunsmith book.
Modded Races mods may be incompatible.

Gunsmith Book Discord![discord.gg]
My First mod, though I did already help one or two Worldbox modders with assets before.

This mod focuses on adding firearms, historically and progressively: (Note the difference between CAN and WILL)
- At level 12, Cultures will unlock Crossbows after Bows.
- At level 20, Cultures can research Gunpowder
- At level 26, Cultures will unlock Matchlock Weapons after Gunpowder.
- At level 30, Cultures can unlock Wheellock Weapons
- At level 36, Cultures can unlock Flintlock Weapons.
- - After level 36, Cultures with the Flintlock weapons can unlock a rare tech mastery.
- At level 45, Cultures will unlock Caplock Weapons after researching Flintlock.
- At level 50, Cultures will unlock Percussion-Rimfire weapons, then choose between Bolt Action and Lever Action mechanisms after Level 55
Which means, it also includes Culture-Tech progression.

Essentially, it went from weapons that coexist with medieval-era Bows and Melees, but eventually phasing them out with newer more advanced firearms.

Currently, the mod Contains:
Level 9 (Crossbow)
  • - Crossbow (Wood, Copper and Iron)
  • - Repeating Crossbow (Steel)
Level 20 (Gunpowder)
  • - Horokubya hand bomb (Stone)
  • - Bo-Hiya fire arrow (Iron)
Level 26 (Matchlock)
  • - Handgunne (Stone)
  • - Three Eye Gun (Iron, Requires Gun Nut)
  • - Five Thunder Divine Machine (Steel, Requires Gun Nut)
  • - Arquebus (Iron)
  • - Tanegashima (Iron)
  • - Pistol (Iron)
  • - Snaphance Musket (Silver)
  • - Blunderbuss (Iron)
Level 30 (Wheellock)
  • - Musket (Silver)
  • - Pistol (Silver)
  • - Kalthoff Repeater (Silver)
Level 36 (Flintlock) ]
  • - Musket (Iron, Steel and Bronze)
  • - Jezail Musket (Iron)
  • - Carbine (Iron and Bronze)
  • - Pistol (Iron and Bronze)
  • - John Waters Blunderbuss Pistol (Iron)
  • - Heavy Dragoon Pistol (Steel)
  • - Pepperbox (Iron, Requires Revolving Chamber)
Level 36> (Flintlock Mastery)
  • - Double Barrel Pistol (Iron & Steel)
  • - Double Barrel Musket (Iron & Steel)
  • - Lorenzoni Repeater (Steel & Mythril)
  • - Belton Repeater (Mythril)
  • - Hand Mortar (Iron & Silver)
  • - Nock Volley Gun (Steel)
Level 45 (Caplock)
  • - Musket (Steel)
  • - Pistol (Steel)
  • - Derringer (Steel)
  • - Collier Revolver (Steel, Requires Revolving Chamber)
  • - Collier Revolving Carbine (Steel & Mythril, Requires Revolving Chamber)
  • - Telescopic Musket (Steel)
  • - Dynamite (Steel)
  • - Double Barrel Shotgun (Steel, + Sawnoff Variant)
Level 50 (Percussion & Rimfire)
  • - Joseph Egg Pistol (Steel)
  • - Browning Harmonica Rifle (Steel, Requires Gun Nut)
  • - Guycot Chain Gun (Steel, Requires Gun Nut)
  • - Guycot Chain Pistol (Steel, Requires Gun Nut)
(Percussion & Rimfire): Revolvers (All of these require revolving chamber)
  • - Francotte Pinfire (Steel)
  • - Colt Patterson (Steel)
  • - Colt Dragoon 1848 (Steel, Silver, Mythril, Adamantine)
  • - Remington-Beals First Model (Steel)
  • - Cochrun Turret Revolver (Steel, requires Gun Nut)
(Percussion & Rimfire): Breachloaders
  • - Martini Henry (Steel, Mythril)
  • - Martini Henry Pistol (Steel)
  • - Allen & Wheelock Drop Breach (Steel)
1820s-1870s (Per. Rim. tech): Bolt Actions
  • - Fusil Modelle 1866 Chassepot (Steel)
  • - Dreyse Needle Rifle (Steel)
  • - Mauser M1871 Carbine (Steel)
  • - Lee Matford Mk.1 (Steel)
  • - Frederick Prince 1855 (Steel)
  • - Carcano Mod.67 (Steel, Mythril)
1820s-1870s (Per. Rim. tech): Lever Actions
  • - Henry 1860 (Steel, Mythril)
  • - Spencer 1860 (Steel)
  • - Browning Flapper 1873 (Steel, Requires Gun Nut)
  • - Volcanic Repeating Pistol (Steel)
  • - Winchester 1873 (Steel)
  • - Winchester 1873 Carbine (Steel)
  • - Winchester 1876 (Steel)
  • - Winchester 1876 Carbine (Steel)

The mod also includes buildings:
- Gunsmith Workshop (matchlock)
- Gunsmith Factory (percussion-rimfire)
- Quarry (Quarry, caplock + mine)

The mod also includes artillery:
- Ballista
- Firework Artillery
- Hwacha Rocket Arrow Artillery
- "Matchlock" Cannon
- "Flintlock" Volley Gun
- "Flintlock" Cannon
- "Caplock" Mortar
- Puckle Gun
- De Bange 90mm Artillery
- De Bange 155mm Artillery
- Gatling Gun

Mod could be unbalanced, so let me know of any changes.
As Rimfire-Percussion has been added, I could add more guns of that period AND add even future periods, WW1 perhaps? Maybe I can get planes and tanks working.
Culture-based weapons aren't out of the question, but only time will tell.

If you want to speed things up, give cultures a lot of coffee, Iron and Stone.

Feel free to tip me on Ko-Fi! [ko-fi.com]
Popular Discussions View All (2)
43
18 Aug @ 2:22am
SUGGESTIONS!
Alex n' Italy
37
28 Apr @ 8:09pm
BUGS!
Alex n' Italy
228 Comments
ColinBALLIN 13 Sep @ 8:53pm 
still working
Volsung 12 Sep @ 5:20pm 
still works, still love it
Alex n' Italy  [author] 11 Sep @ 2:14pm 
have you ever considered a concept so unknown to Steam workshop users called
read

(Yes, this will still work until Worldbox's new update is out)
mee 11 Sep @ 12:05pm 
so this dont work?
Ultimate Spice 9 Sep @ 5:57am 
So it's something on my end then, I see
Alex n' Italy  [author] 9 Sep @ 3:00am 
didn't even touch them
Ultimate Spice 8 Sep @ 6:58pm 
Is it just me or does this game change all of the explosion sounds?
Sky Kitten 2 Sep @ 7:23pm 
I'm glad the mod author still responds to comments and questions on here. As well as still *may* continue to update the mod after the next WB update. This is my favorite WB mod and is way better than the ModernBox mod. Planes aren't as good of an idea as you might think...
Alex n' Italy  [author] 2 Sep @ 2:26am 
are you using any other mod?
Are you using NCMS?
Is it the latest version?
Did they unlock any gun-related technology?
Cleano. 1 Sep @ 1:38pm 
like i have 2 armies punching eachother to death as we speak