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i guess will happen for every animal if downed :D
CE returning BodyType Undefined for pawn AEXP_Walrus33219
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
CombatExtended.CE_Utility:GetCollisionBodyFactors(Pawn)
CombatExtended.CollisionVertical:CalculateHeightRange_Patch1(Thing, FloatRange&, Single&)
CombatExtended.CollisionVertical:.ctor(Thing)
CombatExtended.Verb_LaunchProjectileCE:CanHitCellFromCellIgnoringRange(Vector3, IntVec3, Thing)
CombatExtended.Verb_LaunchProjectileCE:CanHitFromCellIgnoringRange(Vector3, LocalTargetInfo, IntVec3&)
CombatExtended.Verb_LaunchProjectileCE:TryFindCEShootLineFromTo(IntVec3, LocalTargetInfo, ShootLine&)
CombatExtended.Verb_LaunchProjectileCE:CanHitTargetFrom_Patch1(Object, IntVec3, LocalTargetInfo, String&)
CombatExtended.Verb_LaunchProjectileCE:CanHitTarget(LocalTargetInfo, String&)
CombatExtended.Harmony.Harmony_TooltipUtility_ShotCalculationTipString_Patch:Postfix(String&, Thing)
Verse.TooltipUtility:ShotCalculationTipString_Patch2(Thing)
Verse.TooltipGiverList:DispenseAllThingTooltips()
RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs_Patch2(Object)
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()
is the patch not for fast tracK?