RimWorld

RimWorld

[1.3] Vanilla Animals Expanded — Boreal Forest
Bug Report
Iam using eh.. Fast Track CE
Output log: https://gist.github.com/a7a50e0626548e91106f22a88a3573db

This messages drops whenever a arcticcoyote will die on map
Same for AEXP Otter

CE returning BodyType Undefined for pawn AEXP_ArcticCoyote11733
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
CombatExtended.CE_Utility:GetCollisionBodyFactors(Pawn)
CombatExtended.CollisionVertical:CalculateHeightRange_Patch1(Thing, FloatRange&, Single&)
CombatExtended.CollisionVertical:.ctor(Thing)
CombatExtended.Verb_MeleeAttackCE:GetBodyPartHeightFor(LocalTargetInfo)
CombatExtended.<DamageInfosToApply>d__21:MoveNext()
CombatExtended.Verb_MeleeAttackCE:ApplyMeleeDamageToTarget(LocalTargetInfo)
CombatExtended.Verb_MeleeAttackCE:TryCastShot()
Verse.Verb:TryCastNextBurstShot_Patch0(Object)
Verse.Verb:WarmupComplete_Patch1(Object)
Verse.Verb:TryStartCastOn_Patch2(Object, LocalTargetInfo, Boolean, Boolean)
AllowTool.<>c__DisplayClass4_0:<MakeNewToils>b__1()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:DriverTick_Patch1(Object)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch2(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay_Patch1(Object)
Verse.Root_Play:Update()


CE returning BodyType Undefined for pawn AEXP_Otter11757
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
CombatExtended.CE_Utility:GetCollisionBodyFactors(Pawn)
CombatExtended.CollisionVertical:CalculateHeightRange_Patch1(Thing, FloatRange&, Single&)
CombatExtended.CollisionVertical:.ctor(Thing)
CombatExtended.Verb_MeleeAttackCE:GetBodyPartHeightFor(LocalTargetInfo)
CombatExtended.<DamageInfosToApply>d__21:MoveNext()
CombatExtended.Verb_MeleeAttackCE:ApplyMeleeDamageToTarget(LocalTargetInfo)
CombatExtended.Verb_MeleeAttackCE:TryCastShot()
Verse.Verb:TryCastNextBurstShot_Patch0(Object)
Verse.Verb:WarmupComplete_Patch1(Object)
Verse.Verb:TryStartCastOn_Patch2(Object, LocalTargetInfo, Boolean, Boolean)
RimWorld.Pawn_MeleeVerbs:TryMeleeAttack(Thing, Verb, Boolean)
RimWorld.<MakeNewToils>c__AnonStorey1:<>m__3()
Verse.AI.<FollowAndMeleeAttack>c__AnonStorey3:<>m__0()
Verse.AI.JobDriver:DriverTick_Patch1(Object)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch2(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay_Patch1(Object)
Verse.Root_Play:Update()

Last edited by Mr. Mauer (Mollari); 7 Feb, 2020 @ 11:16am
< >
Showing 1-7 of 7 comments
Walrus
i guess will happen for every animal if downed :D

CE returning BodyType Undefined for pawn AEXP_Walrus33219
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
CombatExtended.CE_Utility:GetCollisionBodyFactors(Pawn)
CombatExtended.CollisionVertical:CalculateHeightRange_Patch1(Thing, FloatRange&, Single&)
CombatExtended.CollisionVertical:.ctor(Thing)
CombatExtended.Verb_LaunchProjectileCE:CanHitCellFromCellIgnoringRange(Vector3, IntVec3, Thing)
CombatExtended.Verb_LaunchProjectileCE:CanHitFromCellIgnoringRange(Vector3, LocalTargetInfo, IntVec3&)
CombatExtended.Verb_LaunchProjectileCE:TryFindCEShootLineFromTo(IntVec3, LocalTargetInfo, ShootLine&)
CombatExtended.Verb_LaunchProjectileCE:CanHitTargetFrom_Patch1(Object, IntVec3, LocalTargetInfo, String&)
CombatExtended.Verb_LaunchProjectileCE:CanHitTarget(LocalTargetInfo, String&)
CombatExtended.Harmony.Harmony_TooltipUtility_ShotCalculationTipString_Patch:Postfix(String&, Thing)
Verse.TooltipUtility:ShotCalculationTipString_Patch2(Thing)
Verse.TooltipGiverList:DispenseAllThingTooltips()
RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs_Patch2(Object)
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()


is the patch not for fast tracK?
MrAdventure 4 May, 2020 @ 11:18am 
I can't butcher otters for some reason
MrAdventure 4 May, 2020 @ 12:02pm 
Actually I can't butcher any of the animals in this mod
Sarg Bjornson  [developer] 5 May, 2020 @ 1:47am 
You need to add the corpses to the bill. This happens with any animal mod that you add mid-save
Dawn Entity 4 Jan, 2023 @ 11:33pm 
heum... i now, in 1.4, error with Alllllllllll the animal's sound, so alll the vanila animal expanded mods dont have a working sound for me. they are for each "call", "death", "angry" and "wounded" sounds
Sarg Bjornson  [developer] 4 Jan, 2023 @ 11:35pm 
This mod is 1.3
Dawn Entity 4 Jan, 2023 @ 11:54pm 
yih, my bad, thx for the fastest reply i've ever seen
< >
Showing 1-7 of 7 comments
Per page: 1530 50