RimWorld

RimWorld

[1.3] Vanilla Animals Expanded — Boreal Forest
Bug Report
Iam using eh.. Fast Track CE
Output log: https://gist.github.com/a7a50e0626548e91106f22a88a3573db

This messages drops whenever a arcticcoyote will die on map
Same for AEXP Otter

CE returning BodyType Undefined for pawn AEXP_ArcticCoyote11733
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
CombatExtended.CE_Utility:GetCollisionBodyFactors(Pawn)
CombatExtended.CollisionVertical:CalculateHeightRange_Patch1(Thing, FloatRange&, Single&)
CombatExtended.CollisionVertical:.ctor(Thing)
CombatExtended.Verb_MeleeAttackCE:GetBodyPartHeightFor(LocalTargetInfo)
CombatExtended.<DamageInfosToApply>d__21:MoveNext()
CombatExtended.Verb_MeleeAttackCE:ApplyMeleeDamageToTarget(LocalTargetInfo)
CombatExtended.Verb_MeleeAttackCE:TryCastShot()
Verse.Verb:TryCastNextBurstShot_Patch0(Object)
Verse.Verb:WarmupComplete_Patch1(Object)
Verse.Verb:TryStartCastOn_Patch2(Object, LocalTargetInfo, Boolean, Boolean)
AllowTool.<>c__DisplayClass4_0:<MakeNewToils>b__1()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:DriverTick_Patch1(Object)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch2(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay_Patch1(Object)
Verse.Root_Play:Update()


CE returning BodyType Undefined for pawn AEXP_Otter11757
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
CombatExtended.CE_Utility:GetCollisionBodyFactors(Pawn)
CombatExtended.CollisionVertical:CalculateHeightRange_Patch1(Thing, FloatRange&, Single&)
CombatExtended.CollisionVertical:.ctor(Thing)
CombatExtended.Verb_MeleeAttackCE:GetBodyPartHeightFor(LocalTargetInfo)
CombatExtended.<DamageInfosToApply>d__21:MoveNext()
CombatExtended.Verb_MeleeAttackCE:ApplyMeleeDamageToTarget(LocalTargetInfo)
CombatExtended.Verb_MeleeAttackCE:TryCastShot()
Verse.Verb:TryCastNextBurstShot_Patch0(Object)
Verse.Verb:WarmupComplete_Patch1(Object)
Verse.Verb:TryStartCastOn_Patch2(Object, LocalTargetInfo, Boolean, Boolean)
RimWorld.Pawn_MeleeVerbs:TryMeleeAttack(Thing, Verb, Boolean)
RimWorld.<MakeNewToils>c__AnonStorey1:<>m__3()
Verse.AI.<FollowAndMeleeAttack>c__AnonStorey3:<>m__0()
Verse.AI.JobDriver:DriverTick_Patch1(Object)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch2(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay_Patch1(Object)
Verse.Root_Play:Update()

Zuletzt bearbeitet von Mr. Mauer (Mollari); 7. Feb. 2020 um 11:16
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Beiträge 17 von 7
Walrus
i guess will happen for every animal if downed :D

CE returning BodyType Undefined for pawn AEXP_Walrus33219
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
CombatExtended.CE_Utility:GetCollisionBodyFactors(Pawn)
CombatExtended.CollisionVertical:CalculateHeightRange_Patch1(Thing, FloatRange&, Single&)
CombatExtended.CollisionVertical:.ctor(Thing)
CombatExtended.Verb_LaunchProjectileCE:CanHitCellFromCellIgnoringRange(Vector3, IntVec3, Thing)
CombatExtended.Verb_LaunchProjectileCE:CanHitFromCellIgnoringRange(Vector3, LocalTargetInfo, IntVec3&)
CombatExtended.Verb_LaunchProjectileCE:TryFindCEShootLineFromTo(IntVec3, LocalTargetInfo, ShootLine&)
CombatExtended.Verb_LaunchProjectileCE:CanHitTargetFrom_Patch1(Object, IntVec3, LocalTargetInfo, String&)
CombatExtended.Verb_LaunchProjectileCE:CanHitTarget(LocalTargetInfo, String&)
CombatExtended.Harmony.Harmony_TooltipUtility_ShotCalculationTipString_Patch:Postfix(String&, Thing)
Verse.TooltipUtility:ShotCalculationTipString_Patch2(Thing)
Verse.TooltipGiverList:DispenseAllThingTooltips()
RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs_Patch2(Object)
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()


is the patch not for fast tracK?
I can't butcher otters for some reason
Actually I can't butcher any of the animals in this mod
Sarg Bjornson  [Entwickler] 5. Mai 2020 um 1:47 
You need to add the corpses to the bill. This happens with any animal mod that you add mid-save
heum... i now, in 1.4, error with Alllllllllll the animal's sound, so alll the vanila animal expanded mods dont have a working sound for me. they are for each "call", "death", "angry" and "wounded" sounds
Sarg Bjornson  [Entwickler] 4. Jan. 2023 um 23:35 
This mod is 1.3
yih, my bad, thx for the fastest reply i've ever seen
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Beiträge 17 von 7
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