RimWorld

RimWorld

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[1.3] Vanilla Animals Expanded — Boreal Forest
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Mod, 1.0, 1.1, 1.2, 1.3
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1.594 MB
21 Oct, 2019 @ 9:26am
14 Jul, 2021 @ 12:43pm
6 Change Notes ( view )

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[1.3] Vanilla Animals Expanded — Boreal Forest

Description
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded

[www.patreon.com]



Boreal forest is a biome drastically needing some new, unique animals. With this module, you can see famous american black bears - smaller cousins of the grizzly bears, as well as arctic coyotes and tiny otters.

Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. This part is the Boreal Forest biome expansion. It adds 3 new animals that will spawn in the Boreal Forest, but some of them also spawn in other biomes. They have vanilla artwork, sounds and balancing.



Vanilla Animals Expanded: Boreal Forest adds following animals to the base game:










There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the comments.



Q: Do the animals spawn randomly in biomes?
A: Yes, all these animals are guaranteed to spawn in Boreal Forest biome, with some of them also spawning in other biomes.


Q: Is X a pack animal?
A: None of the animals in this mod are pack animals.

Q: Why is X animal white?
A: It’s only white as a texture, but ingame, code applies colour to it. It’s a little trick that mod authors do to have a bit more control over how an animal looks.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new animals?
A: No. I will focus on other modules, adding different animals for different biomes, but this workshop submission is completed.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these animals to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Can you add /this/ animal?
A: Chances are it’s probably already in the works as part of another biome. Please, stay vigilant and be patient. I’m just a human.

Q: CE compatible?
A: It will be soon, with a following mod being a patch for it: https://gtm.you1.cn/sharedfiles/filedetails/?id=1824112352&searchtext=animal+expanded




Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]











Popular Discussions View All (1)
7
4 Jan, 2023 @ 11:54pm
Bug Report
Mr. Mauer (Mollari)
159 Comments
Drago Duval 1 Nov, 2022 @ 10:56am 
For anyone having a hard time (or too lazy) finding the updated version , here it is : https://gtm.you1.cn/sharedfiles/filedetails/?id=2871933948
Orin 24 Oct, 2022 @ 5:52pm 
Hello. Since you will probably update this soon to 1.4, may I suggest increasing otters safe max temperature from 20c to 40c?
Many otters species live on tropical regions and have to problem with higher temps, the only exception being the sea otter. It would be the same temperature range vanilla huskies have.
Videogameplayer 22 Oct, 2022 @ 10:03am 
Hello, I can also relate to people describing how they don't have to hunt anymore because there are so many 10% eaten corpses littering the map. Do your animals hate to scavenge? I ask because it seems carnivores hunt and risk dying to subsequent wounds even when there are many available dead bodies to eat.
This part is subjective but the 'laugh' of the hyenas and the howl of coyotes is honestly annoying. I had a handful of hyenas and I was going mad because of their constant and loud 'HAHEEEHAHA' sounds. The coyote as well makes a kind of prolonged, constipated 'eeee!' sound and I can never bring myself to tame them because of it. If these animals were made to be less loud and make noises much less often, I bet most would appreciate it. Thanks
TheJazzProphet 31 Jul, 2022 @ 6:53pm 
Is there a reason why otters are so vicious? They'll attack coyotes and win often. It just seems weird. Maybe their body size is too high. Also, coyotes in real life are pack animals. Would it be possible to make them congregate in packs and attack together similar to herd animals like muffalos? It would be a bit more realistic and maybe kind of cool. Of course, it might make them very deadly.
Viix FR 4 May, 2022 @ 12:59pm 
I was happy playing with this mod but it is just extremely unballanced because all thos predators will kill everything on the map, I don't even have to hunt anymore I just collect corpses.
You need to reduce the spawn rate of those predators.
Marvin 5 Jan, 2022 @ 5:41pm 
any idea when this will be compatible with ce?
Vartarhoz 24 Sep, 2021 @ 2:45pm 
Isn't it weird that Arctic Coyote (-25) have worse cold resistance than German shepherd (-40) from Cats&Dogs.
Sarg Bjornson  [author] 28 Jul, 2021 @ 10:54pm 
That's good feedback, I could give Stun to those two
Kell 28 Jul, 2021 @ 7:48pm 
Tyvm Moonshrooms. I suspected something like too low hitpoints etc. I didn't noticed the stun-mechanic, because often i was not on screen when a fight started. But no idea if i had realized the stun is missing xD
*getting back my peace of mind*

And yes, thank you to the VE Team - making these mods! :steamthumbsup:
Moonshrooms 28 Jul, 2021 @ 5:23pm 
If you want them to quit hunting their own species, I'd think you'd have to lower their maxPreyBodySize, but I haven't fiddled with that to see where the cutoff point is.

Either way, the stun/surprise attack works wonders to lower the chances of them getting hurt and bleeding out after hunting hares and such. I'm not sure why the mod doesn't have this initially, but I like the extra animals too much to just boot it, so maybe this will help other people who also don't wanna just remove the mod. And thank you to the VE Team for making so many mods for us. Cheers! :) (2/2)