Torchlight II

Torchlight II

FEP+ by "Viz". (Far East Packs Plus) (v.13)
 This topic has been pinned, so it's probably important
steffire3  [developer] 26 Jan, 2018 @ 3:27am
FEP+ Bug Reports:
Latest Unfixed Bug Reports will be quoted here at the top:

Originally posted by CooStoryBrah Jul 12 @ 11:15pm:
I actually narrowed the Kensei crash down to the auto-crit passive they have. Once I respec'd out of it I didn't crash anymore.
Originally posted by PoohTheSir from Discord on Jul 26 @ 6:55pm:
Yeah, that's what I thought too, was trying to count hits and see when it procs, but couldn't really tell, so I switched to a greatsword and it crashed. So I guess the skill has the same requirement as most Kensei skills, greatsword/pole-arm, it is just not indicated there.
The Kensei's Auto-Crit Passive name is: "Fine Control".

Boarcas from Discord reports that the Kensei Skill of "Fine Control" crashes the game even when Pole-arms are used.

= = =

Enter the Torchmodders site and report issues at the "Torch Modders Discord" from there.

"Viz" isn't currently available to update the mod hence any issues found and reported here on Steam will be written on a list here for other players to be aware of.

= = =

Sometimes this version will be outdated and "Viz" may have fixed certain bugs in a newer version.

For the latest version please refer to FEP+ over at the "Torchlight Fansite".
Last edited by steffire3; 3 Aug, 2022 @ 4:31pm
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Showing 1-15 of 53 comments
Korzeam 26 Jan, 2018 @ 1:21pm 
I noticed that if you use FEP + and Variant Classes at the same time there is an icon conflict between the archer (Variant) and the Mongol archer (FEP+)
Last edited by Korzeam; 26 Jan, 2018 @ 11:20pm
steffire3  [developer] 26 Jan, 2018 @ 11:58pm 
Originally posted by Korzeam:
I noticed that if you use FEP + and Variant Classes at the same time there is an icon conflict between the archer (Variant) and the Mongol archer (FEP+)

My big thanks for moving your reports here!

I have returned from the "Torch Modders Forums" and can confirm that "Viz" is reading everything here and has specifically responded on this bug:

Originally posted by Viz:
About the Archer class icon conflict, I had fixed the issue in Variant. So either wait until doudley returns to modding and updates the Steam version of Variant, or just use the latest Variant from RGF.
Last edited by steffire3; 27 Jan, 2018 @ 1:58am
Korzeam 27 Jan, 2018 @ 12:43am 
Thanks for the answer, Steffire3.
Not a big deal but Ronin chargebar has a strange behavior.
When the effect is over, the charge bar is blocked at 95% during 2-3 seconds before emptying.
steffire3  [developer] 27 Jan, 2018 @ 12:54am 
Originally posted by Korzeam:
Thanks for the answer, Steffire3.
Not a big deal but Ronin chargebar has a strange behavior.
When the effect is over, the charge bar is blocked at 95% during 2-3 seconds before emptying.

You're welcome!
Your findings on the Ronin bar have "Viz" double checking so good work!
Originally posted by Viz:
I must've forgot to change something about the charge affixes. I'll probably fix it in the next version.
By "next version" he means the one after the "v.8" update he allowed me to release here.
Last edited by steffire3; 27 Jan, 2018 @ 4:01am
Korzeam 28 Jan, 2018 @ 6:11am 
I think there is a mistake in Flip Kick of Grand Master.
Rank 3 grants 20% chance of breaking shields, but considering the skill progression it should be 40%.
steffire3  [developer] 29 Jan, 2018 @ 6:47pm 
Originally posted by Korzeam:
I think there is a mistake in Flip Kick of Grand Master.
Rank 3 grants 20% chance of breaking shields, but considering the skill progression it should be 40%.
Originally posted by Viz:
Welp, I didn't notice this. Seems like the affix is at wrong level.

Good find, I'll fix it in the next update. ^_^
Korzeam 30 Jan, 2018 @ 11:31am 
Thanks Viz for the answsers !
Another thing I've noticed : at the character creation, you can't see the cannon of Monster Hunter, it's invisible.
When you start the game the cannon is in your bag, unequipped.
steffire3  [developer] 31 Jan, 2018 @ 7:27pm 
Originally posted by Korzeam:
Thanks Viz for the answsers !
Another thing I've noticed : at the character creation, you can't see the cannon of Monster Hunter, it's invisible.
When you start the game the cannon is in your bag, unequipped.
Originally posted by Viz:
It has something to do with the cannon being a Magic quality item and setting it unidentified. I'll fix it later
Last edited by steffire3; 31 Jan, 2018 @ 7:27pm
shinden 10 Feb, 2018 @ 10:32am 
Just started this. All conical hats are causing a texture bleed on the armor. Anything marked conical. Similar models (shinobi for example) do not
steffire3  [developer] 12 Feb, 2018 @ 2:41pm 
Originally posted by shinden:
Just started this. All conical hats are causing a texture bleed on the armor. Anything marked conical. Similar models (shinobi for example) do not
Originally posted by Viz:
Is it really Conical hat? I have ran a few tests and the bugged texture only appears on Rain Stopper, not Conical hat.
Last edited by steffire3; 12 Feb, 2018 @ 2:42pm
shinden 12 Feb, 2018 @ 10:09pm 
weird. I can try reinstalling. I don't ahve a 'clean' install, maybe I'll give that a try, I only removed any previous mods I had from my playthrough a year ago, I'll give it a try
steffire3  [developer] 12 Feb, 2018 @ 10:15pm 
Originally posted by shinden:
weird. I can try reinstalling. I don't ahve a 'clean' install, maybe I'll give that a try, I only removed any previous mods I had from my playthrough a year ago, I'll give it a try

Did you delete the mod save folder with the launcher on screen before loading FEP+? Copy Paste Move clones of any character saves to protect progress before attempting this.

Verify cache in Steam.

You may have taken these steps already yet I had to be sure.
Last edited by steffire3; 12 Feb, 2018 @ 10:19pm
steffire3  [developer] 13 Feb, 2018 @ 11:43am 
Originally posted by shinden:
weird. I can try reinstalling. I don't ahve a 'clean' install, maybe I'll give that a try, I only removed any previous mods I had from my playthrough a year ago, I'll give it a try
Originally posted by Viz:
"Removed previous mods" as in FEP+ is the only active mod?

If the problem still persists, can you take a screenshot of the said items and texture issue?

Thanks again! ^_^
Last edited by steffire3; 13 Feb, 2018 @ 11:46am
Krom Cake 14 Feb, 2018 @ 3:49pm 
So not sure if anyone else has had this problem but when I started a NG+ my Nodachi Hachisei, previously required lvl 55 or 124 str, changed to requires lvl 83 or 160 str. Which was kind of upsetting since I was forced to put on the first 2h I could find or resort to punching everything.
steffire3  [developer] 15 Feb, 2018 @ 11:05pm 
Originally posted by Krom Cake:
So not sure if anyone else has had this problem but when I started a NG+ my Nodachi Hachisei, previously required lvl 55 or 124 str, changed to requires lvl 83 or 160 str. Which was kind of upsetting since I was forced to put on the first 2h I could find or resort to punching everything.
Originally posted by Viz:
It's likely to be fixed in the next update.
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