Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My big thanks for moving your reports here!
I have returned from the "Torch Modders Forums" and can confirm that "Viz" is reading everything here and has specifically responded on this bug:
Not a big deal but Ronin chargebar has a strange behavior.
When the effect is over, the charge bar is blocked at 95% during 2-3 seconds before emptying.
You're welcome!
Your findings on the Ronin bar have "Viz" double checking so good work!
By "next version" he means the one after the "v.8" update he allowed me to release here.
Rank 3 grants 20% chance of breaking shields, but considering the skill progression it should be 40%.
Another thing I've noticed : at the character creation, you can't see the cannon of Monster Hunter, it's invisible.
When you start the game the cannon is in your bag, unequipped.
Did you delete the mod save folder with the launcher on screen before loading FEP+? Copy Paste Move clones of any character saves to protect progress before attempting this.
Verify cache in Steam.
You may have taken these steps already yet I had to be sure.