Torchlight II

Torchlight II

FEP+ by "Viz". (Far East Packs Plus) (v.13)
 Dieses Thema wurde angeheftet; es ist wahrscheinlich wichtig
steffire3  [Entwickler] 26. Jan. 2018 um 3:27
FEP+ Bug Reports:
Latest Unfixed Bug Reports will be quoted here at the top:

Ursprünglich geschrieben von CooStoryBrah Jul 12 @ 11:15pm:
I actually narrowed the Kensei crash down to the auto-crit passive they have. Once I respec'd out of it I didn't crash anymore.
Ursprünglich geschrieben von PoohTheSir from Discord on Jul 26 @ 6:55pm:
Yeah, that's what I thought too, was trying to count hits and see when it procs, but couldn't really tell, so I switched to a greatsword and it crashed. So I guess the skill has the same requirement as most Kensei skills, greatsword/pole-arm, it is just not indicated there.
The Kensei's Auto-Crit Passive name is: "Fine Control".

Boarcas from Discord reports that the Kensei Skill of "Fine Control" crashes the game even when Pole-arms are used.

= = =

Enter the Torchmodders site and report issues at the "Torch Modders Discord" from there.

"Viz" isn't currently available to update the mod hence any issues found and reported here on Steam will be written on a list here for other players to be aware of.

= = =

Sometimes this version will be outdated and "Viz" may have fixed certain bugs in a newer version.

For the latest version please refer to FEP+ over at the "Torchlight Fansite".
Zuletzt bearbeitet von steffire3; 3. Aug. 2022 um 16:31
< >
Beiträge 115 von 53
Korzeam 26. Jan. 2018 um 13:21 
I noticed that if you use FEP + and Variant Classes at the same time there is an icon conflict between the archer (Variant) and the Mongol archer (FEP+)
Zuletzt bearbeitet von Korzeam; 26. Jan. 2018 um 23:20
steffire3  [Entwickler] 26. Jan. 2018 um 23:58 
Ursprünglich geschrieben von Korzeam:
I noticed that if you use FEP + and Variant Classes at the same time there is an icon conflict between the archer (Variant) and the Mongol archer (FEP+)

My big thanks for moving your reports here!

I have returned from the "Torch Modders Forums" and can confirm that "Viz" is reading everything here and has specifically responded on this bug:

Ursprünglich geschrieben von Viz:
About the Archer class icon conflict, I had fixed the issue in Variant. So either wait until doudley returns to modding and updates the Steam version of Variant, or just use the latest Variant from RGF.
Zuletzt bearbeitet von steffire3; 27. Jan. 2018 um 1:58
Thanks for the answer, Steffire3.
Not a big deal but Ronin chargebar has a strange behavior.
When the effect is over, the charge bar is blocked at 95% during 2-3 seconds before emptying.
steffire3  [Entwickler] 27. Jan. 2018 um 0:54 
Ursprünglich geschrieben von Korzeam:
Thanks for the answer, Steffire3.
Not a big deal but Ronin chargebar has a strange behavior.
When the effect is over, the charge bar is blocked at 95% during 2-3 seconds before emptying.

You're welcome!
Your findings on the Ronin bar have "Viz" double checking so good work!
Ursprünglich geschrieben von Viz:
I must've forgot to change something about the charge affixes. I'll probably fix it in the next version.
By "next version" he means the one after the "v.8" update he allowed me to release here.
Zuletzt bearbeitet von steffire3; 27. Jan. 2018 um 4:01
I think there is a mistake in Flip Kick of Grand Master.
Rank 3 grants 20% chance of breaking shields, but considering the skill progression it should be 40%.
steffire3  [Entwickler] 29. Jan. 2018 um 18:47 
Ursprünglich geschrieben von Korzeam:
I think there is a mistake in Flip Kick of Grand Master.
Rank 3 grants 20% chance of breaking shields, but considering the skill progression it should be 40%.
Ursprünglich geschrieben von Viz:
Welp, I didn't notice this. Seems like the affix is at wrong level.

Good find, I'll fix it in the next update. ^_^
Korzeam 30. Jan. 2018 um 11:31 
Thanks Viz for the answsers !
Another thing I've noticed : at the character creation, you can't see the cannon of Monster Hunter, it's invisible.
When you start the game the cannon is in your bag, unequipped.
steffire3  [Entwickler] 31. Jan. 2018 um 19:27 
Ursprünglich geschrieben von Korzeam:
Thanks Viz for the answsers !
Another thing I've noticed : at the character creation, you can't see the cannon of Monster Hunter, it's invisible.
When you start the game the cannon is in your bag, unequipped.
Ursprünglich geschrieben von Viz:
It has something to do with the cannon being a Magic quality item and setting it unidentified. I'll fix it later
Zuletzt bearbeitet von steffire3; 31. Jan. 2018 um 19:27
shinden 10. Feb. 2018 um 10:32 
Just started this. All conical hats are causing a texture bleed on the armor. Anything marked conical. Similar models (shinobi for example) do not
steffire3  [Entwickler] 12. Feb. 2018 um 14:41 
Ursprünglich geschrieben von shinden:
Just started this. All conical hats are causing a texture bleed on the armor. Anything marked conical. Similar models (shinobi for example) do not
Ursprünglich geschrieben von Viz:
Is it really Conical hat? I have ran a few tests and the bugged texture only appears on Rain Stopper, not Conical hat.
Zuletzt bearbeitet von steffire3; 12. Feb. 2018 um 14:42
shinden 12. Feb. 2018 um 22:09 
weird. I can try reinstalling. I don't ahve a 'clean' install, maybe I'll give that a try, I only removed any previous mods I had from my playthrough a year ago, I'll give it a try
steffire3  [Entwickler] 12. Feb. 2018 um 22:15 
Ursprünglich geschrieben von shinden:
weird. I can try reinstalling. I don't ahve a 'clean' install, maybe I'll give that a try, I only removed any previous mods I had from my playthrough a year ago, I'll give it a try

Did you delete the mod save folder with the launcher on screen before loading FEP+? Copy Paste Move clones of any character saves to protect progress before attempting this.

Verify cache in Steam.

You may have taken these steps already yet I had to be sure.
Zuletzt bearbeitet von steffire3; 12. Feb. 2018 um 22:19
steffire3  [Entwickler] 13. Feb. 2018 um 11:43 
Ursprünglich geschrieben von shinden:
weird. I can try reinstalling. I don't ahve a 'clean' install, maybe I'll give that a try, I only removed any previous mods I had from my playthrough a year ago, I'll give it a try
Ursprünglich geschrieben von Viz:
"Removed previous mods" as in FEP+ is the only active mod?

If the problem still persists, can you take a screenshot of the said items and texture issue?

Thanks again! ^_^
Zuletzt bearbeitet von steffire3; 13. Feb. 2018 um 11:46
So not sure if anyone else has had this problem but when I started a NG+ my Nodachi Hachisei, previously required lvl 55 or 124 str, changed to requires lvl 83 or 160 str. Which was kind of upsetting since I was forced to put on the first 2h I could find or resort to punching everything.
steffire3  [Entwickler] 15. Feb. 2018 um 23:05 
Ursprünglich geschrieben von Krom Cake:
So not sure if anyone else has had this problem but when I started a NG+ my Nodachi Hachisei, previously required lvl 55 or 124 str, changed to requires lvl 83 or 160 str. Which was kind of upsetting since I was forced to put on the first 2h I could find or resort to punching everything.
Ursprünglich geschrieben von Viz:
It's likely to be fixed in the next update.
< >
Beiträge 115 von 53
Pro Seite: 1530 50