Portal 2

Portal 2

To And Fro
25 Comments
SunnyOst  [author] 31 May, 2019 @ 6:22pm 
Glad you enjoyed! :p2blue:
jandlml 31 May, 2019 @ 1:34pm 
nope i actually saw you on one of the comment pages of a map i played and your comment was very detailed so i decided to check if you made any maps. im glad i did. i have found other good mappers that way
SunnyOst  [author] 31 May, 2019 @ 4:20am 
Hope you didn't hurt yourself playing so many of my maps at once :lunar2019laughingpig:
jandlml 30 May, 2019 @ 7:32pm 
oh well had to give up,i was watching to much of the walkthru.
SunnyOst  [author] 2 Dec, 2018 @ 12:46am 
Aah, cool! Something new :D gg, thanks for playing! :p2blue:
Nobody No-One 1 Dec, 2018 @ 6:04pm 
Nope! I tried that several times with no success, so I gave up on that method. Here's what I did:

https://youtu.be/aK4Df2pDt6A

SunnyOst  [author] 1 Dec, 2018 @ 5:47pm 
@Nobody No-One I'm guessing you squeezed through the flippanel while it was turning. I'm also guessing that it took you a lot of tries and you knew that what you were doing was unintended :P
Nobody No-One 1 Dec, 2018 @ 4:42pm 
The Hammer work is quite good, but I think I solved the last part unintended – I never used the sphere, or even needed to turn off the laser field. Thumbs up.
SunnyOst  [author] 5 May, 2018 @ 9:16pm 
Glad you liked it! Probably not a good idea to play this map outside on a sunny day, I agree :P Thanks for playing!
totes amaze balls 5 May, 2018 @ 6:36pm 
Well that's an hour of my life I am NEVER getting back....

I'm just kidding of course, I loved it, good puzzle (puzzles?) with some pretty decent hammer work. For a first this is very good. My main complaint is the darkness, waaayy to dark for way too much of the time.

Overall: 8/10
kwinten 27 Oct, 2017 @ 3:35pm 
@SunnyOst Helpers could be good in hammer part, i was referencing to that :)
SunnyOst  [author] 26 Oct, 2017 @ 11:31pm 
So you're saying i should cover the whole map in info_placement_helpers? :D If a spot should have a helper, it has one already.
I'll try 3d skybox, thanks
kwinten 25 Oct, 2017 @ 4:04am 
"disco glicth" -> make a 3D skybox to avoid this
"too little space, or the surface is at an angle, which automatically aligns the portal vertically" Use info_placement_helper
"I updated the map 11 times [..]" Congrats ! I have so many project forward.. I will update all but later, when i will be out of projects.. very later so ;)
SunnyOst  [author] 24 Oct, 2017 @ 2:03pm 
That was funny to read, thank you very much! <3
The disco glicth is nothing I can do about, unfortunately. I tried several different things and fixed it for myself, but for others it is still there, so I can't even try fixing it..
Some painted surfaces being unportalable - there's either too little space, or the surface is at an angle, which automatically aligns the portal vertically, that's how Portal 2 works. So, for example, the floor near the flippanel would be portalable if it was horizontal, but it is at an angle, so the portals only have too little space because of the lights on the floor.
If you notice, I updated the map 11 times, and continued updating it over a month after initial release(actually even more than it says here, since I had to re-upload it). So it is much better, than it was before. I guess, you are one of those "2-3 people" :P
Thanks for the commment, I apreciate it! :p2blue:
kwinten 22 Oct, 2017 @ 3:14pm 
PART2
More seriously, you use regular elements of hammer in a map, and you've bugs in it and some tricky things to do
Now, if you think about putting a new concept in relation with portals, it doesn't seem more tricky ?
You've done an effort, something a bit different, and i think that deserves a thumb up for this, because the notation should take in account the maker investment
But now viewing your commentary on my map what should i do ?
I'm not resentful, so i will put a thumb up; hope to see more in the future
kwinten 22 Oct, 2017 @ 3:14pm 
PART1
Description: "first hammer map" + apologizes about your puzzle making.. well.. assume your own work *cough*
Missing sound a the door at the beginning
Not a fan of the idea of having a grid which separate you from the puzzle, but why not
The concept of go -> then <- is pretty cool with weathley ! Good point with this
There is a glitch at my up right corner of my screen before entering in the hammer area
The hammer part looks like a "guess what angle to use", and some of the white painted surface are not fully portallable, looks like.. random ?
i didn't finished it, so I watched hammer part of LB walkthrough and discovered.. he found more bugs
SunnyOst  [author] 28 Jul, 2017 @ 2:14pm 
Thanks for playing!:p2blue:
LB 28 Jul, 2017 @ 8:01am 
Great work! Here's my playthrough: https://youtu.be/-j9f0dY3hfs
SunnyOst  [author] 27 Jul, 2017 @ 8:13am 
Thanks! :p2blue:
nock 27 Jul, 2017 @ 8:07am 
Here's a link to my Run, just in case

https://www.youtube.com/watch?v=WeOT-hPy6J4
SunnyOst  [author] 17 Jul, 2017 @ 1:25pm 
@Private Thanks! The thing with languages is that there are several lines which I cut mid sentence to get only the right words. In some languages timing may be slightly off, unfortunately. But good to hear that you had no troubles :)
Private 17 Jul, 2017 @ 12:44pm 
as info:
it works in other languages too
Private 17 Jul, 2017 @ 12:34pm 
very cool chamber like a kampaign :)
your estimation was right. i have try it 1 hour 35 min :p
SunnyOst  [author] 14 Jul, 2017 @ 6:27am 
@Dr.Cafard Thanks! What do you mean by "they are not rate board"? If you mean that rating didn't come up in the elevator, then you haven't finished the map yet :P
Aleskei 14 Jul, 2017 @ 5:47am 
Really nice test continu your good job but they are not rate board ?