Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
Someone will be coming back on 3.14
https://gtm.you1.cn/sharedfiles/filedetails/?id=3272533840
Might still be some issues, try it for yourself.
Added Engagement Range since its a new vanilla feature that this mod was too old to have.
Also updated some Icons to be easier to tell apart from vanilla.
It adds to the realistic sense. Can somebody please update this?
If not, does anyone know of an updated version?
(and better imo, model are biger )
1. Weapons supposed to be mobile suit units only(beam rifle, zaku machine gun, etc) is now showing vanilla ship classes, and even equipable.
2. Unit caps for some mobile suit(like RX-78, GP02, GP03S) is not working.
Welcome to Stellaris modding, ridiculously confusing and the fix is usually just to either reinstall the game or clear your download cache.
If you have issues with the custom resources (which you probably will) get the patch for it by "Darkwhip" in the discord.
It's just like the mod wasn't active despite it being in the playset I launch.
well can you tell us what specifically is not working or is the mod in general just not loading? Does the game crash when you start a new galaxy or does the game crash at menu?