Stellaris

Stellaris

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Mobile Suit Gundam Stellaris 3.14
   
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1.303 GB
21 Jun @ 4:08pm
10 Nov @ 10:39pm
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Mobile Suit Gundam Stellaris 3.14

Description
COMPATIBLE with NSC3 , Frigates do have floating guns though but who uses frigates anyway ?

This is an update fixing the portraits and Post OYW Assault Carrier models for 3.14

WE ARE NOT THE ORIGINAL AUTHORS, We're just trying to keep this mod mostly working with new Stellaris updates
Please report issues, They will be fixed once I learn how.


Description from Original mod

The mod currently includes:
24 Flag Icons.
155 Zeon Portraits (117 Male, 38 Female).
103 EFSF Portraits (78 Male, 25 Female).
5 Custom Races.
147 Technologies.
14 Mobile Suit Weapons.
29 Mobile Suit Utilities.
197 Custom Hangars.
1 New Ship Type: Assault Carrier.
21 New MS and MA Ships.
12 Zeon Ships, the Pazock, Papua, Jicco, Gagaul, Musai, Chivvay, Chivvay Kai, Rewloola, Gwazine, Dolos, Zanzibar, and Gwadan.
15 EFSF Ships, the Lepanto, Salamis, Salamis Kai, Nelson, Magellan (Origin, Green, Blue, White), Ananke, Trafalgar, White Base, Grey Phantom, Albion, Argama, and Antietam.


Original mods, not required
https://gtm.you1.cn/sharedfiles/filedetails/?id=717060367&searchtext=gundam

https://gtm.you1.cn/sharedfiles/filedetails/?id=3056197622&searchtext=gundam
Popular Discussions View All (1)
0
9 Nov @ 9:05pm
Bug Reports
Prussia
10 Comments
shibadoq 20 Nov @ 11:07pm 
本当にありがとう・・・

thanks so much···
Mr. FatShekel$$$$ 12 Nov @ 7:54am 
This is really dedication, some left their mods die after 2016 but this man didnt, bravo
Prussia  [author] 4 Nov @ 3:55pm 
Outside of that, the other front we're looking towards is a compatibility submod for ACOT that will at the very least see Mobile Suit Brigade armies upgrade and modernize to remain competitive against the higher technology tiers that the mod introduces. If I can get that working satisfactorily enough (Which I should, it's not particularly difficult code to add/modify), I might look into expanding the mod to also modernize the ship components and strike craft.
Prussia  [author] 4 Nov @ 3:55pm 
We're first planning on fixing some remaining issues/bugs that I've known about but just haven't done anything about, which is most notably the fact level 3 upgrades for the pilot academy (also the mobile suit factories, I believe) don't show up in normal gameplay, along with the Nahel Argama's currently broken state (Which is why it was just removed).

As for new additions, we're considering visiting the final tier or two of mobile suits and upgrades that the original author of the mod left unimplemented. The main issue on that end is having to find or create the models for them, since the reason they were never added to the game is because the author didn't have them, either. It's doable, but it'll take some time. Beyond that, we'll have to see; there's likely still a good bit of UC available for further additions that isn't sitting commented out that we could consider.
Xray The Pirate 4 Nov @ 7:08am 
just a ramdom question are you planning on adding things ?
Xray The Pirate 4 Nov @ 12:03am 
thank you for keeping a mod like this alive
Xray The Pirate 4 Nov @ 12:03am 
hey youre the boss
Prussia  [author] 3 Nov @ 10:12pm 
@Xray The Pirate it should be fixed now, let us know if anything else comes up.
Prinz  [author] 3 Nov @ 10:01pm 
The Post OYW Assault Carrier has been fixed and you can now select all middle section models without crashing the game
Xray The Pirate 3 Nov @ 1:32pm 
can you fix it i really like this mod ill understand if you can't