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Consider checking out my other mod, and feel free to reach out if you have a mod idea you want to see implemented.
Paralyzing and Confusing variants have been added.
Let me know if you discover any issues that I could not. Enjoy!
I'm sad to hear it couldn't be made to work like the beak! Bumping it down to 3pts and calling it a day is probably good enough, but you could also toss in a secondary function? A non-scaling L1 version of the Snapjaws' "Heightened Smell"? A small but scaling resistance to poison and/or diseases?
Excited to see what you come up with <3
Firstly, I tried making it slotless like the Beak but that messed up the way the activated ability checks for equipped fangs (also, the Stinger isn't slotless, it just creates its own dedicated slot).
I'd have to read a lot more of Qud's code to try that again, and it might be messy and create more issues. I'm more open to cost reduction or a buff: I could increase bite damage, poison damage/duration, or reduce ability cooldown. Any ideas?
Love the mod otherwise though, and would love to use it more!
https://gtm.you1.cn/sharedfiles/filedetails/?id=3404948224
Thinking maybe reducing the cooldown on the activated ability slightly, or increasing the chance to bite as an extra attack. Recommendations welcome.