Garry's Mod

Garry's Mod

Scrap Metal: Final Edition
523 Comments
Penoltinum 4 Jan @ 10:32pm 
That would be cool. Let me know when you updated the map and I will take some of my spare time to fix up the zs version
Kawoofish  [author] 4 Jan @ 1:06pm 
Here's what I had planned for a little New Year update based on some feedback from the comments and things I missed in the "Final Version":

- Fixing color correction for real this time (moving it to the proper /materials folder as part of the GMod asset security update from January 2024)
- Reducing the "startup" music to just one 20 second "stinger". It's become apparent that the music goes on longer than most would like and happens every map startup, and that having to rely on console commands to turn it off is too cumbersome. For people that are making videos or other sandbox content, it's also a pain to deal with so I'm happy to adjust that
- Fixing some missing lighting and inconsistencies on the night version
- Floating light poles in the shipment area not touching the ground
- More optimization passes and adjustments to performance to help with a consistent experience
- Tweaking fog and other visual elements
Kawoofish  [author] 4 Jan @ 1:04pm 
@Penoltinum, That's very kind of you, and your ZS version (which I didn't get to chance to experience much unfortunately) made the most of a pretty messy and crazy layout which wasn't really built around ZS anyway, so I applaud your efforts for getting it out there.

If you'd like to revisit it and make an updated version, I was planning on making a few minor updates and pushing out a slightly revised version of this "GM" one for the new year. Haven't had a chance to touch GMod or Source mapping much but I'm still interested. I'll be in touch if I get around to actually starting this so you can go off of this new version to have the latest fixes. If I don't get around to it sometime this month you're free to start as well based on your own timeline.
Penoltinum 28 Dec, 2024 @ 11:33am 
On that note : Should I publish the zs map or should I finish the edit and send it to you?
Penoltinum 28 Dec, 2024 @ 11:32am 
I just noticed you credited me for editing your map for zs (or I did before but I might have forgotten lol).
Scrap metal is one of the best maps I have ever experienced on gmod and the zs version didn't do enough justice to make it suitable for it (to be fair, I also kinda rushed it). I might come back to it and finish up what I started
Maqsud101 20 Dec, 2024 @ 2:56am 
How can I rid of this annoying music in this map. This music killed my pc.
Tuner 20 Oct, 2024 @ 1:47am 
gotta love that last gen white fog that obscures the entire map
🐺✝Felix🖤☢ 30 Jul, 2024 @ 10:32pm 
why is the map so laggy?
rumro 8 Apr, 2024 @ 5:23am 
Music is too quiet cuz i can still hear myself
Entity37 // 名三十 19 Mar, 2024 @ 6:43pm 
I remember playing this when I was a kid and making a bunch of gmod screenshots in it. Great times. Thank you for making this map
Lexeychik 1 Mar, 2024 @ 7:45am 
No way this was the first map I played, before construct even:steambored:
Firstaid 3 Feb, 2024 @ 11:03pm 
Are NPCs moving on their own because of this map? Or have I screwed with my game more
Crusader 14 Jan, 2024 @ 11:42am 
yo is that me in 13th screenshot?
Kawoofish  [author] 4 Jan, 2024 @ 6:06pm 
Looks like the January GMod update just dropped addressing color correction files in maps! Unfortunately for this one, the .raw file is packed at the root path of the map, and not in "materials/", so it'll still be broken for now. I'll see if I can address this in a future update (as well as a few small bugs and fixes that have been noticed post final edition) if this is how color correction files will be handled going forward.

Here's the patch notes addressing this issue: https://gtm.you1.cn/storesteam/news/app/4000/view/3902996609928705498?l=english
Kawoofish  [author] 3 Jan, 2024 @ 8:52pm 
Just a heads up. I first heard about this from some folks at Sunrust, but it appears the latest GMod December update has broken color correction by impacting .BSP whitelisting (files that can be loaded from a map file), preventing color correction files from being used. This will result in color correction being broken across the board for this map and many others. It's likely this change may get reverted, or there may be a more official way to mount color correction files in which I will update the map accordingly if need be. Stay tuned, and thanks for the continued support!
Burst Angel 23 Dec, 2023 @ 12:14pm 
ONE LOVE Scrap Metal: Final Edition :steamthumbsup::steamthis:
Choopa Chups 19 Nov, 2023 @ 9:44pm 
and map is cool:steamthumbsup:
Choopa Chups 19 Nov, 2023 @ 9:44pm 
hey, can you export this map in SFM?
nxttime 25 Oct, 2023 @ 10:15pm 
love how shipment is just outside :steamhappy:
砂狼白子 16 Oct, 2023 @ 5:17am 
i really like this,especially with lifemod
:steamthumbsup:
blazey 19 Sep, 2023 @ 4:26pm 
make a version of this map without color correction and lens flares pls
OMEGAVEZ 6 Sep, 2023 @ 11:00am 
Cool map!
vincentfaccani 14 May, 2023 @ 5:16pm 
i have so many memories on the older version of the map because of zombie survival ;)
thank you! :Miller:
Tickle Monster 7 Apr, 2023 @ 10:30pm 
it's called red letter day, i found it
Kawoofish  [author] 6 Apr, 2023 @ 10:23pm 
@Tickle Monster, The specific soundscape audio file that I referenced in that room is called "E3_lab.LabSounds". The actual song snippet is also referred to as "HL2 Song 10". Ended up reading some YT comments about it and people point to it being sampled from another song, "Cuckooland Ambience - Jungle Fire". Pretty interesting history and learned something new. https://www.youtube.com/watch?v=w5JD0OY3XBA

@Apis, Officially, I didn't have a specific timeline or setting in Half-Life that this map takes place in. However, I ended up using a lot of Citadel PA soundscapes for the outdoor ambience. This was sort of unintentional as I wanted the other background noises of a city, helicopters, vehicles, etc. and didn't have many other options. Always happy to see different people's takes on the setting and stories created around that

huge wall of text I know but still interested in making some more maps for fun, just haven't had the time or motivation. stay tuned!
Kawoofish  [author] 6 Apr, 2023 @ 10:20pm 
@Hash Browndicoot, sorry about the late reply. I didn't have the chance to test this on my end until now. I was able to run the dev console command (~) with sv_cheats set to both 0 and 1 in a singeplayer game. I'm guessing this command won't work on a multiplayer server or other scenarios as "ent_fire" is usually a dev command for triggering specific entities or logic.

You could also try "stopsound" in the dev console to stop ALL sounds currently playing, although this wouldn't stop future music tracks (there's 3 that play after the first player loads the map).

I'll keep this in mind in the future and either create a better, more consistent way of turning off music, or only use a short snippet and leave out lengthier tracks. I definitely get that they can interfere and there isn't a built in way to change music volume level, so thanks for bringing that up as it was something I had left in from 2013
Rory Jane 26 Mar, 2023 @ 12:54pm 
?
Rory Jane 26 Mar, 2023 @ 12:54pm 
so this is after the citadel is destroyed
Tickle Monster 19 Mar, 2023 @ 3:17pm 
anyone know what the song playing is in the combine area?
Honk Knight 12 Mar, 2023 @ 10:43pm 
Yeah, that command does not turn off the music. Any other way to disable it?
SaveThePandas43 8 Mar, 2023 @ 12:33pm 
@Kawoofish got it see can never really find or figure out the whole npc spawner on gmod cause i've seen maps that have had them just don't know how they really do it
Kawoofish  [author] 2 Mar, 2023 @ 8:40pm 
@SaveThePandas43, i didn't make any of the videos nor do I usually run through those kinds of scenarios. From my experience, a lot of those examples will have pre-placed NPCs for combat. I have used in the past NPC spawner addons that can spawn random NPCs in different areas to create waves of enemies if that's what you're looking for
Zoila Cerda 28 Feb, 2023 @ 5:52pm 
no tiene un solo evento gordo pito seco
SaveThePandas43 28 Feb, 2023 @ 1:28pm 
in the video there are npcs is there a mod you use for that to spawn Npcs when you start the map
the universal union 2 Feb, 2023 @ 6:28pm 
great and good map
Kawoofish  [author] 2 Feb, 2023 @ 6:09pm 
@Hunter-Chopper, thanks for checking and letting me know about the air nodes. I didn't get the chance to test them out thoroughly during development but if I get around to it I'll try and include a fix for that later
the universal union 2 Feb, 2023 @ 4:54pm 
ok they work but you said there were some airnodes but there are none atleast for me
Kawoofish  [author] 2 Feb, 2023 @ 4:42pm 
@Hunter-Chopper, I believe they're in there last I remember, but not sure if I fully tested them and got them working. For reference, I remember I borrowed the Strider nodes from gm_construct. So they should work on the main roads outside of the main buildings. Otherwise let me know and I could add it to a list of changes for a small update later this year
the universal union 2 Feb, 2023 @ 3:10pm 
strider nodes?
[ISFYLG]HenchmanAce 21 Dec, 2022 @ 9:37pm 
Total masterpiece, lovely map for Zombie Survival
jokers trick 16 Dec, 2022 @ 6:43pm 
Man. I remember when this thing went down, the old versions, jeez. Glad you're still kicking!
Kawoofish  [author] 2 Dec, 2022 @ 5:23pm 
@ThatCat, Thank you, happy to hear you've enjoyed it and I'll do my best to keep it updated. Haven't had any motivation recently for maps but I've got ideas scattered around, might do something small before the end of the year to get back into the swing of things
ThatCat 2 Dec, 2022 @ 2:14pm 
This map is incredibly nostalgic for me. Glad to see it's still up on the workshop.
Zero 28 Oct, 2022 @ 2:34pm 
the map is super simple class I advise everyone it's clear the author tried hard I'm just delighted:steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup:
BONGO SCOUT 19 Oct, 2022 @ 8:53am 
Absolute masterpiece
Kawoofish  [author] 4 Oct, 2022 @ 6:43pm 
@Peck use this console command to disable all music that plays from the start "ent_fire kill_the_music trigger". let me know if that helps
Maddoxoxox 4 Oct, 2022 @ 5:40pm 
Is there away to turn off this music like i'm just trying to game bruh
AraNix 1 Sep, 2022 @ 11:25am 
Man this is the best map ever created, my favorite map since 3-4 years I was so sad when it got deleted but you maked it even better :steamthumbsup::gmod::steamhappy:
misled 25 Aug, 2022 @ 5:06am 
how they get that explosion effect in the 6th screenshot?
Veeanith 17 Jul, 2022 @ 3:08pm 
flipyap cant even read the description,

im personally glad this is back, i remember this map fondly and when i couldnt find it i felt sad, reading the discussion thread i can understand why it was gone for a while, im glad it wasnt deleted