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Rapporter et oversættelsesproblem
- Fixing color correction for real this time (moving it to the proper /materials folder as part of the GMod asset security update from January 2024)
- Reducing the "startup" music to just one 20 second "stinger". It's become apparent that the music goes on longer than most would like and happens every map startup, and that having to rely on console commands to turn it off is too cumbersome. For people that are making videos or other sandbox content, it's also a pain to deal with so I'm happy to adjust that
- Fixing some missing lighting and inconsistencies on the night version
- Floating light poles in the shipment area not touching the ground
- More optimization passes and adjustments to performance to help with a consistent experience
- Tweaking fog and other visual elements
If you'd like to revisit it and make an updated version, I was planning on making a few minor updates and pushing out a slightly revised version of this "GM" one for the new year. Haven't had a chance to touch GMod or Source mapping much but I'm still interested. I'll be in touch if I get around to actually starting this so you can go off of this new version to have the latest fixes. If I don't get around to it sometime this month you're free to start as well based on your own timeline.
Scrap metal is one of the best maps I have ever experienced on gmod and the zs version didn't do enough justice to make it suitable for it (to be fair, I also kinda rushed it). I might come back to it and finish up what I started
Here's the patch notes addressing this issue: https://gtm.you1.cn/storesteam/news/app/4000/view/3902996609928705498?l=english
thank you!
@Apis, Officially, I didn't have a specific timeline or setting in Half-Life that this map takes place in. However, I ended up using a lot of Citadel PA soundscapes for the outdoor ambience. This was sort of unintentional as I wanted the other background noises of a city, helicopters, vehicles, etc. and didn't have many other options. Always happy to see different people's takes on the setting and stories created around that
huge wall of text I know but still interested in making some more maps for fun, just haven't had the time or motivation. stay tuned!
You could also try "stopsound" in the dev console to stop ALL sounds currently playing, although this wouldn't stop future music tracks (there's 3 that play after the first player loads the map).
I'll keep this in mind in the future and either create a better, more consistent way of turning off music, or only use a short snippet and leave out lengthier tracks. I definitely get that they can interfere and there isn't a built in way to change music volume level, so thanks for bringing that up as it was something I had left in from 2013
im personally glad this is back, i remember this map fondly and when i couldnt find it i felt sad, reading the discussion thread i can understand why it was gone for a while, im glad it wasnt deleted