Total War: WARHAMMER III

Total War: WARHAMMER III

Guv's Expanded Faction Frontend Mod (Update Patch 6.0.2 / 2024-12-27)
106 Comments
SprachZauberer 2 Jan @ 11:24am 
No, I thank you for that mod. Really improves transaprency for players.
Guvenoren  [author] 2 Jan @ 11:05am 
Oh thousand thanks! I'll take a look!
SprachZauberer 2 Jan @ 10:58am 
@Guv: Text key 117 says "posion attacks" instead of "poison attacks". Just so you know. :)
Guvenoren  [author] 27 Dec, 2024 @ 12:56pm 
That is intended. Uninhabitable is not good. Unpleasant COULD be either yellow or green, depending on the situation. Sometimes the Race normal is to have an Uninhabitable climate in something. if it's supposingly moved from Uninhabitable to Unpleasant, is in itself a positive. So for example in Imriks case, it's a green unpleasant because it is moved from uninhabitable.
(v)1GHTY )v(4V$ 27 Dec, 2024 @ 10:59am 
the unpleasent I meant
(v)1GHTY )v(4V$ 27 Dec, 2024 @ 10:58am 
Wulfhart, Everqueen,Boris, Ostankya, Imrik, Ungrim, Khatep
Guvenoren  [author] 27 Dec, 2024 @ 10:20am 
for which?
(v)1GHTY )v(4V$ 27 Dec, 2024 @ 9:36am 
Thanks for the Update! Could you look at the Color Coding of unsuitable Climate for 6.0.3 it's green instead of yellow
Guvenoren  [author] 27 Dec, 2024 @ 12:03am 
Mod updated! Literally just now.
Phew, now I am spent. Too much modding @_@

Now I will take a break and cry that Dwarfs are bugged:
https://community.creative-assembly.com/total-war/total-war-warhammer/bugs/6099?page=1
Guvenoren  [author] 24 Dec, 2024 @ 3:45am 
Hello!
I've been focusing on this mod properly now. About maybe 2/3rds done with the new additions. Going to tweaks some of the pre-existing entries too to make it look prettier.

Merry Christmas everyone!
Guvenoren  [author] 12 Dec, 2024 @ 10:21am 
Now, this mod may take some time to update. I will have to playtest each new faction to get the gist on what information they missed to add on the frontend.

If anyone already is playing hardcore now, feel free to dump that info here. It would be much appreciated and it'll speed up the process.
Guvenoren  [author] 22 Aug, 2024 @ 12:10pm 
hm, I may consider it
Zomifi 20 Jul, 2024 @ 6:56am 
Can you please update the frontend for the Sartosa by mentioning that they can recruit ogre Maneaters? In case you are wondering, Aranessa gets Maneaters and their pistol variants at T3 ports, and Maneater pistols are incredibly strong.
Guvenoren  [author] 29 May, 2024 @ 7:18am 
Very good spotting! I will be sure to include that in the next patch for this mod!
I will go ahead and investigate.
Again, thanks!
PIXY_UNICORN 26 May, 2024 @ 2:42am 
Fantastic mod. Not sure if this is on purpose, but Grom's frontend does not mention what his "Waagghh" had a chance to contain. Whereas the other greenskins do. I was under the assumption that his had a chance to contain pump wagons, unless that has changed?
Guvenoren  [author] 21 May, 2024 @ 10:28pm 
Made a minor update that added the missing climate additions I had to add :)
Stephince 7 May, 2024 @ 2:19am 
Seems like a simple yet good mod to me. Thanks!
Guvenoren  [author] 1 May, 2024 @ 9:58am 
I missed a few details, but they will come at a later date.
Cheers mate!
Krakenous 1 May, 2024 @ 9:47am 
Woah fast update! Thank you very much, absolutely must have mod, I love seeing all the pretty texts icons and details! It really works wonders for flavour!
XII 9 Apr, 2024 @ 11:28am 
@Guvenoren
Yeah, you're right ^^. rockyalthor is asking for a french translation of your work. Don't worry, I'm on it :cupup:
Guvenoren  [author] 4 Apr, 2024 @ 3:33am 
I think you're saying you like the mod, and for that I say thank you so much! :D
rockyalthor 4 Apr, 2024 @ 3:18am 
Si un français passe par là qu'il traduise cette excellent mod !
Guvenoren  [author] 26 Feb, 2024 @ 1:19am 
Cheers for that Echo! Was a lot of mods to cover and I was busy. Forgot :D
Fixed now!
Echo 26 Feb, 2024 @ 1:14am 
Hey Guv, I think you may have forgotten to update the mod name with the date. It's still saying 2024-01-10.
PIXY_UNICORN 14 Jan, 2024 @ 8:47am 
Ah no worries Man! I appreciate you reading the comment and checking it out anyway :)
Guvenoren  [author] 14 Jan, 2024 @ 7:28am 
Ok regeneration is redundant. But I can't really remove it sadly :lunar2019piginablanket:
Guvenoren  [author] 14 Jan, 2024 @ 7:26am 
They are highlighted under lord effects because he starts with this abilities in campaign. But he doesn't start with those in custom battle (I assume)
PIXY_UNICORN 14 Jan, 2024 @ 7:24am 
Thanks for the update!
I just started a Throt campaign and was wondering if there was a specific reason why Throt's personal abilities such as "regeneration" and "master controller" were highlighted under Lord effects.
Because I was under the impression the Lord effects section was more for campaign or army effects rather than in-battle lord specific abilities.
As the other lord's don't have their specific abilities highlighted.
Guvenoren  [author] 10 Jan, 2024 @ 3:59am 
Fixed! Keep them coming!
Guvenoren  [author] 8 Jan, 2024 @ 4:09am 
Thanks lads! I will correct it soon!
Bishamonten 8 Jan, 2024 @ 2:33am 
Ghorst frontend "Unsuitable Climate: Desert" should say Jungle instead
Guvenoren  [author] 16 Dec, 2023 @ 12:53am 
Thanks! I will correct it!
Leaf 15 Dec, 2023 @ 6:07pm 
empire imperial authority have a misspelling: Speinding
Guvenoren  [author] 12 Dec, 2023 @ 1:08am 
No. Should not be any compatiability issues. my mod only edits frontend with dummy keys. They don't actually Do anything than just UI text.
The author of the other mod simply added that himself as a dummy, likely. For whatever reason. I cannot say.
Rustic "Kalessin" Citrus 11 Dec, 2023 @ 12:40am 
I had posted across two mods, and the author of Pirate Life confirmed it was his mod! @999999

However im not sure if its a clash between the two, a load order incompatibility, or something else I have loaded?

Here is the link to the mod: https://gtm.you1.cn/workshop/filedetails/?id=2951506152

Here is the screenie thats quite vague: https://imgur.com/flXomXA
Guvenoren  [author] 11 Dec, 2023 @ 12:23am 
huh?
Take screenshots please. It's impossible it's my mod
Rustic "Kalessin" Citrus 10 Dec, 2023 @ 12:48pm 
Im not sure if it's specifically your mod or another's so apologies!

Its got two lines of "If you can see this let me know" on Noctilus' campaign select screen!
Guts 11 Oct, 2023 @ 10:36pm 
very nice sir
Guvenoren  [author] 10 Sep, 2023 @ 8:43am 
Made a new update which addressed misspelling and wrong wording on some texts!
Ty GreyHound!
Guvenoren  [author] 10 Sep, 2023 @ 3:37am 
Yo, updated several frontend effects recently. Expanded on the new ones as well as I felt especially the changeling was more complex than I initially felt.
Guvenoren  [author] 2 Sep, 2023 @ 11:26pm 
preview images added.
Please tell me if I explained something wrong. I have yet to truly playtest.
Guvenoren  [author] 2 Sep, 2023 @ 10:10am 
Mod updated!
Gman9090 9 Jun, 2023 @ 3:02am 
AWESOME MOD nice addition to the Front, what Vanilla SHOULD HAVE BEEN! lol
Guvenoren  [author] 8 Jun, 2023 @ 6:06pm 
You're welcome! Glad you guys like it!
XII 8 Jun, 2023 @ 6:03pm 
Hi. Thanks for your mod. Someone asked me to make a french translation for it. So if you're interested here's the link :
https://gtm.you1.cn/sharedfiles/filedetails/?id=2986715852
Guvenoren  [author] 8 Jun, 2023 @ 3:10am 
Oh btw, I must apologise for the "diplomatic relations: -20 with slaaneshi and tzeentchian factions" for Valkia. It was another mod. It is not related to this mod. I am going to change it.
Guvenoren  [author] 4 Jun, 2023 @ 8:04pm 
Small update, added new details for Valkia and Festus
Guvenoren  [author] 30 May, 2023 @ 1:21pm 
@Venris Sup Venris!
Venris 30 May, 2023 @ 7:18am 
Way better than vanilla info.
Leondegrance 29 May, 2023 @ 10:46pm 
Thanks, Guv