Total War: WARHAMMER III

Total War: WARHAMMER III

Guv's Expanded Faction Frontend Mod (Update Patch 6.0.2 / 2024-12-27)
106 comentarios
SprachZauberer 2 ENE a las 11:24 
No, I thank you for that mod. Really improves transaprency for players.
Guvenoren  [autor] 2 ENE a las 11:05 
Oh thousand thanks! I'll take a look!
SprachZauberer 2 ENE a las 10:58 
@Guv: Text key 117 says "posion attacks" instead of "poison attacks". Just so you know. :)
Guvenoren  [autor] 27 DIC 2024 a las 12:56 
That is intended. Uninhabitable is not good. Unpleasant COULD be either yellow or green, depending on the situation. Sometimes the Race normal is to have an Uninhabitable climate in something. if it's supposingly moved from Uninhabitable to Unpleasant, is in itself a positive. So for example in Imriks case, it's a green unpleasant because it is moved from uninhabitable.
(v)1GHTY )v(4V$ 27 DIC 2024 a las 10:59 
the unpleasent I meant
(v)1GHTY )v(4V$ 27 DIC 2024 a las 10:58 
Wulfhart, Everqueen,Boris, Ostankya, Imrik, Ungrim, Khatep
Guvenoren  [autor] 27 DIC 2024 a las 10:20 
for which?
(v)1GHTY )v(4V$ 27 DIC 2024 a las 9:36 
Thanks for the Update! Could you look at the Color Coding of unsuitable Climate for 6.0.3 it's green instead of yellow
Guvenoren  [autor] 27 DIC 2024 a las 0:03 
Mod updated! Literally just now.
Phew, now I am spent. Too much modding @_@

Now I will take a break and cry that Dwarfs are bugged:
https://community.creative-assembly.com/total-war/total-war-warhammer/bugs/6099?page=1
Guvenoren  [autor] 24 DIC 2024 a las 3:45 
Hello!
I've been focusing on this mod properly now. About maybe 2/3rds done with the new additions. Going to tweaks some of the pre-existing entries too to make it look prettier.

Merry Christmas everyone!
Guvenoren  [autor] 12 DIC 2024 a las 10:21 
Now, this mod may take some time to update. I will have to playtest each new faction to get the gist on what information they missed to add on the frontend.

If anyone already is playing hardcore now, feel free to dump that info here. It would be much appreciated and it'll speed up the process.
Guvenoren  [autor] 22 AGO 2024 a las 12:10 
hm, I may consider it
Zomifi 20 JUL 2024 a las 6:56 
Can you please update the frontend for the Sartosa by mentioning that they can recruit ogre Maneaters? In case you are wondering, Aranessa gets Maneaters and their pistol variants at T3 ports, and Maneater pistols are incredibly strong.
Guvenoren  [autor] 29 MAY 2024 a las 7:18 
Very good spotting! I will be sure to include that in the next patch for this mod!
I will go ahead and investigate.
Again, thanks!
PIXY_UNICORN 26 MAY 2024 a las 2:42 
Fantastic mod. Not sure if this is on purpose, but Grom's frontend does not mention what his "Waagghh" had a chance to contain. Whereas the other greenskins do. I was under the assumption that his had a chance to contain pump wagons, unless that has changed?
Guvenoren  [autor] 21 MAY 2024 a las 22:28 
Made a minor update that added the missing climate additions I had to add :)
Stephince 7 MAY 2024 a las 2:19 
Seems like a simple yet good mod to me. Thanks!
Guvenoren  [autor] 1 MAY 2024 a las 9:58 
I missed a few details, but they will come at a later date.
Cheers mate!
Krakenous 1 MAY 2024 a las 9:47 
Woah fast update! Thank you very much, absolutely must have mod, I love seeing all the pretty texts icons and details! It really works wonders for flavour!
XII 9 ABR 2024 a las 11:28 
@Guvenoren
Yeah, you're right ^^. rockyalthor is asking for a french translation of your work. Don't worry, I'm on it :cupup:
Guvenoren  [autor] 4 ABR 2024 a las 3:33 
I think you're saying you like the mod, and for that I say thank you so much! :D
rockyalthor 4 ABR 2024 a las 3:18 
Si un français passe par là qu'il traduise cette excellent mod !
Guvenoren  [autor] 26 FEB 2024 a las 1:19 
Cheers for that Echo! Was a lot of mods to cover and I was busy. Forgot :D
Fixed now!
Echo 26 FEB 2024 a las 1:14 
Hey Guv, I think you may have forgotten to update the mod name with the date. It's still saying 2024-01-10.
PIXY_UNICORN 14 ENE 2024 a las 8:47 
Ah no worries Man! I appreciate you reading the comment and checking it out anyway :)
Guvenoren  [autor] 14 ENE 2024 a las 7:28 
Ok regeneration is redundant. But I can't really remove it sadly :lunar2019piginablanket:
Guvenoren  [autor] 14 ENE 2024 a las 7:26 
They are highlighted under lord effects because he starts with this abilities in campaign. But he doesn't start with those in custom battle (I assume)
PIXY_UNICORN 14 ENE 2024 a las 7:24 
Thanks for the update!
I just started a Throt campaign and was wondering if there was a specific reason why Throt's personal abilities such as "regeneration" and "master controller" were highlighted under Lord effects.
Because I was under the impression the Lord effects section was more for campaign or army effects rather than in-battle lord specific abilities.
As the other lord's don't have their specific abilities highlighted.
Guvenoren  [autor] 10 ENE 2024 a las 3:59 
Fixed! Keep them coming!
Guvenoren  [autor] 8 ENE 2024 a las 4:09 
Thanks lads! I will correct it soon!
Bishamonten 8 ENE 2024 a las 2:33 
Ghorst frontend "Unsuitable Climate: Desert" should say Jungle instead
Guvenoren  [autor] 16 DIC 2023 a las 0:53 
Thanks! I will correct it!
Leaf 15 DIC 2023 a las 18:07 
empire imperial authority have a misspelling: Speinding
Guvenoren  [autor] 12 DIC 2023 a las 1:08 
No. Should not be any compatiability issues. my mod only edits frontend with dummy keys. They don't actually Do anything than just UI text.
The author of the other mod simply added that himself as a dummy, likely. For whatever reason. I cannot say.
Rustic "Kalessin" Citrus 11 DIC 2023 a las 0:40 
I had posted across two mods, and the author of Pirate Life confirmed it was his mod! @999999

However im not sure if its a clash between the two, a load order incompatibility, or something else I have loaded?

Here is the link to the mod: https://gtm.you1.cn/workshop/filedetails/?id=2951506152

Here is the screenie thats quite vague: https://imgur.com/flXomXA
Guvenoren  [autor] 11 DIC 2023 a las 0:23 
huh?
Take screenshots please. It's impossible it's my mod
Rustic "Kalessin" Citrus 10 DIC 2023 a las 12:48 
Im not sure if it's specifically your mod or another's so apologies!

Its got two lines of "If you can see this let me know" on Noctilus' campaign select screen!
Guts 11 OCT 2023 a las 22:36 
very nice sir
Guvenoren  [autor] 10 SEP 2023 a las 8:43 
Made a new update which addressed misspelling and wrong wording on some texts!
Ty GreyHound!
Guvenoren  [autor] 10 SEP 2023 a las 3:37 
Yo, updated several frontend effects recently. Expanded on the new ones as well as I felt especially the changeling was more complex than I initially felt.
Guvenoren  [autor] 2 SEP 2023 a las 23:26 
preview images added.
Please tell me if I explained something wrong. I have yet to truly playtest.
Guvenoren  [autor] 2 SEP 2023 a las 10:10 
Mod updated!
Gman9090 9 JUN 2023 a las 3:02 
AWESOME MOD nice addition to the Front, what Vanilla SHOULD HAVE BEEN! lol
Guvenoren  [autor] 8 JUN 2023 a las 18:06 
You're welcome! Glad you guys like it!
XII 8 JUN 2023 a las 18:03 
Hi. Thanks for your mod. Someone asked me to make a french translation for it. So if you're interested here's the link :
https://gtm.you1.cn/sharedfiles/filedetails/?id=2986715852
Guvenoren  [autor] 8 JUN 2023 a las 3:10 
Oh btw, I must apologise for the "diplomatic relations: -20 with slaaneshi and tzeentchian factions" for Valkia. It was another mod. It is not related to this mod. I am going to change it.
Guvenoren  [autor] 4 JUN 2023 a las 20:04 
Small update, added new details for Valkia and Festus
Guvenoren  [autor] 30 MAY 2023 a las 13:21 
@Venris Sup Venris!
Venris 30 MAY 2023 a las 7:18 
Way better than vanilla info.
Leondegrance 29 MAY 2023 a las 22:46 
Thanks, Guv