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if vehicle:isEngineRunning() and vehicle:getCurrentSpeedKmHour() ~= 0 then
to: (adds a line, so the first is now 30 and the second is now 31, place under comment
local vehicleSpeed = (vehicle:getSpeed2D())*3.81
if vehicle:isEngineRunning() and vehicleSpeed ~= 0 then
the mod will work correctly in both single and multiplayer games (with mods 100% sure, vanilla pretty sure) Either way it wont effect the function negatively at all.
Would advise against it.
even the trip odometer weirded out, going from 5 miles to 6k or 60k (i forget which)
Thank you
If a car engine has 100% then the starting mileage will be very low, about 10% of of the Minimum Starting Odometer sandbox setting.
1 mile = 1.6km
1km = 1000 in-game tiles, by default
- Added bunch of sandbox options check mod description for details.
Have a one request, can you make sandbox setting for the speed at which the car is gaining mileage,it will be an amazing addition to your wonderful mod!
Thanks for reading.