Portal 2

Portal 2

The Tower Built By A Crazy Man
17 Comments
PeterLucas  [author] 14 Feb, 2021 @ 9:00am 
Thanks, I'm glad you liked it. This is one ofnthe first maps I made, so it's not as elegant as some of the newer ones, but I believe the challenge is still worth it!
vhs1980 14 Feb, 2021 @ 8:42am 
I break my brain, but solve it.
Good job. :steamthumbsup:
PeterLucas  [author] 27 Nov, 2020 @ 10:52am 
@phale2001, I just updated the map! Was able to fix the issues you encountered. This should really improve the puzzle experience! Also, I changed the music, it was freaking annoying lol
PeterLucas  [author] 27 Nov, 2020 @ 7:06am 
Thanks! That's an old map, one of my first, but I'm still proud of it! It was a good challenge I believe.

I encountered those bugs myself, except for the second cube which never got stuck in its tube. I've seen this bug in someone else's puzzle though.

Anyway, I tried fixing them back when I created the puzzle but never understood what caused those bugs. Will have another go at it see if I can fix them. Thanks!
phale2001 27 Nov, 2020 @ 6:59am 
Nice map, but I think I found a glitch. When trying to "switch" the moving cubes, when I enter the tube, the cube fizzles. I can get around that by letting the cube drop by itself, then follow along. The other bug seems to be when getting the second cube, it's lets get stuck in the grid and I can't pick it up. When I try to re-spawn it, it gets stuck in it's tube. Very odd. The maze was good.
PeterLucas  [author] 2 Nov, 2020 @ 12:34am 
Just updated the map with Bee2. Not many changes, but within the thematic :-)
Unethical Experimental 7 Oct, 2020 @ 12:56am 
That first puzzle had me second guessing myself, not going to lie. Good job.
PeterLucas  [author] 4 Oct, 2020 @ 10:55am 
I try to create an atmoshpere with my maps, not just a puzzle. But sometimes I tend to forget playability in favor of it... The glass panel is definitely a good idea, even if I dislike the pipes when looking through it. I would love a sliding door mechanism to be added to the game. But will make the change in an upcoming update.

I wanted to add signage instead of antlines for the companion cube dropper, but the placement of signs for cube droppers is really hard to see in the restricted space I've built. I would have to level up the roof and the whole puzzle, and I'm kinda lazy... hehehe
Traveler807 4 Oct, 2020 @ 10:29am 
Yeah, I totally forgot the maze solution :B1: video compression makes things look a little darker, the maze is fine now, but the tower rooms without lighting are very gloomy on my pc
Traveler807 4 Oct, 2020 @ 10:24am 
I am by no means a master mapper, and a lot of map preferences are subjective to the tester, Its just my opinion I'm giving, ignore me if you disagree with me:)
More suggestions though, 1.A glass angled panel on the middle floor, so the button behind can be seen. 2.signage instead of antlines to show the above buttons connections
PeterLucas  [author] 4 Oct, 2020 @ 10:18am 
Ah! I kinda enjoy seeing you lost in the maze. Is your screen really that dark? Or is it just the display of the replay? When I play, everything is a lot brighter. I can understand you thinking it's dark.
Traveler807 4 Oct, 2020 @ 9:57am 
Aha!! but it does matter:). Now, with the changes I am forced to use the blue gel. My playthrough is below:

https://www.youtube.com/watch?v=u2qjoBKr9Us&feature=youtu.be
PeterLucas  [author] 3 Oct, 2020 @ 4:30pm 
I just updated the puzzle with your recommendations! Fixed the potential usage of portal dumping (although it didn't matter); fixed the issue that made blue gel useless; and added some light to the maze!

I like that the room with the Frankencube on the second floor is dark. That little thing looks at you with its red eyes in the dark, through the gratings, and it creates a nice athmoshpere IMO.

Again, thanks for your help!
Traveler807 3 Oct, 2020 @ 12:50pm 
All tests usually need a bit of beta testing. The maze is a bit dark, a couple of the other rooms were kinda dark too, it does add difficulty but not a lot of testers enjoy fumbling around in the dark (at last I don't). Portal bumping is not a big issue in this map, but its a map breaking trick you should be mindful of in future. blue gel in the maze has no use as far as I can tell :B1:
PeterLucas  [author] 3 Oct, 2020 @ 12:36pm 
I can definitely add signage on the companion cube dropper! I didn't think it would be helpful, but you're my first tester :-)
PeterLucas  [author] 3 Oct, 2020 @ 12:35pm 
Thanks for the feedback! I had never heard of partal bumping before. I watched videos of it and it looks more like a glitch than a puzzle element, as it's something you can only discover by dumb luck.

Is it the maze that you found too dark?
Traveler807 3 Oct, 2020 @ 12:15pm 
Nice puzzle, obvious a lot of thought and effort went into it, a bit too dark in places for my taste. A fair bit of the difficulty comes from working out the connections. Some signage on the companion cube dropper would have improved things for me. If your gonna make more maps consider reading up on 'Portal Bumping' unless you intended it to be an option to solve the maze:) I think you intended the blue gel but its dark and I couldn't find a wall jumping spot. Anyways, entertaining and certainly a challenge, thumbs up.