RimWorld
[1.4] Vanilla Factions Expanded - Insectoids
2,790 comentarios
Shmitty85 2 NOV a las 2:52 p. m. 
okay cool thanks
Sarg Bjornson  [autor] 2 NOV a las 8:05 a. m. 
If you have Insectoids 2, you can't run this, as this is only available for 1.4, and Insectoids 2 is only available for 1.5
Shmitty85 2 NOV a las 7:58 a. m. 
So to be clear, if i have insectoids 2, i dont need this mod anymore. correct?
Reason Wright 27 OCT a las 7:33 p. m. 
Oh my god I didnt know about that mod thats awesome thank you @sarg
Sarg Bjornson  [autor] 26 OCT a las 12:38 a. m. 
The body parts added by the genomes have been part of Alpha Genes for ages ;)
Reason Wright 26 OCT a las 12:30 a. m. 
Any plans to add or convert the genome and weird genome body parts to another mod down the line? its not part of the really cool stuff in Insectoids 2 and I liked the idea of my bug colony of bug people slowly modding their baseliner joiners to be more bug-like over time :)
Sarg Bjornson  [autor] 7 OCT a las 10:52 p. m. 
Yo qué sé. No me estás dando ninguna información útil
biguan9 7 OCT a las 3:54 p. m. 
me sale error
no puedo jugarlo :( que paso
Oskar Potocki  [autor] 22 SEP a las 9:22 a. m. 
Plasma weapons will not be re-added. Psychic artifacts will come with Archotech Expanded.
BassToad 21 SEP a las 5:38 p. m. 
I'd also like to know if the Rewards like the psychic artifacts and Plasma weapons will be ported over, or will those be put in a different pack?
ClassyGeek 17 SEP a las 1:26 p. m. 
is there a plan to include some of this stuff in the sequel-remake? like plasma weapons and spider silk?
Oskar Potocki  [autor] 12 SEP a las 1:58 a. m. 
Yes.
tikay90 2 SEP a las 4:37 a. m. 
is there already a 1.5 version?
SocomMatthew 21 AGO a las 7:06 a. m. 
i love this!
that bird guy 20 AGO a las 2:35 p. m. 
grot
Your Local Inquisitor 15 AGO a las 8:14 a. m. 
FUCK YEAH! INSECTOIDS 2 IS OUT!
Solzucht 15 AGO a las 3:56 a. m. 
F :)
Excel.exe 14 AGO a las 8:19 p. m. 
Thank you Exosais for your service
Sarg Bjornson  [autor] 14 AGO a las 12:45 p. m. 
It's released
The Dude with shogun 14 AGO a las 12:30 p. m. 
Well, im gonna wait till release and then start new colony with it. Thanks guys for making amazing content.
Sarg Bjornson  [autor] 14 AGO a las 4:18 a. m. 
We weren't going to, but we can't disappoint him. He's a pure soul
Oskar Potocki  [autor] 14 AGO a las 4:13 a. m. 
As per Exosais request, I'm working on releasing the mod today.
Hibab10 14 AGO a las 3:48 a. m. 
I hope a couple of days don't become a month
Exosais 13 AGO a las 5:47 p. m. 
I really hope it comes out tomorrow :steambored::steambored:
Oskar Potocki  [autor] 11 AGO a las 2:18 p. m. 
It will be a brand new release on Steam Workshop, but you can subscribe to our Patreon to get emails whenever we release anything!
Kessap 11 AGO a las 10:47 a. m. 
Ooooh I really wanted to open rimworld again with this mod to mix insectoid horrors with darkness horrors! Where will I be able to get the information when the 2nd opus of this mod will be out of the oven?
sewnutty 11 AGO a las 5:31 a. m. 
Ok thank you for replying. :)
(Proceeds to shuffle notebook)
Oskar Potocki  [autor] 10 AGO a las 3:00 p. m. 
Vat-grown insects will be added to Genetics Expanded where they fit much more.
sewnutty 10 AGO a las 7:56 a. m. 
If I may ask, what made you guys change the decision on vat grown insectoids? I understand the Insector germline upgrade "Hiveglands" may allow us to build some new structures. I just wonder how the new mechanics will allow me to reliably make milkbeetles for example.

@Z-X Patreon update says a few days as of August 9
FantasticU 10 AGO a las 12:36 a. m. 
Insectoids 2 might be the mod that will make me come back to rimworld again :)
Oskar Potocki  [autor] 9 AGO a las 1:46 p. m. 
If you use this mod on 1.5 your save will be corrupted when we release Insectoids 2. Even as much as adding this mod to your 1.5 save and then saving the game will doom that save.
BigHollar 9 AGO a las 11:07 a. m. 
This was one of the first mods i ever played with,very fun.Cant wait for the new one.
Z-X 8 AGO a las 3:01 p. m. 
wait did you say a FEW WEEKS???
(also yes it works on 1.5, barely tho.)
Exosais 8 AGO a las 2:57 p. m. 
@Oskar Potocki
I am absolutely dying for the second version of this mod...
It was my favorite and I cannot wait to see what's new!
Oskar Potocki  [autor] 8 AGO a las 2:22 a. m. 
Yeah...
blooburryz 7 AGO a las 2:58 p. m. 
wait theres an insectoid 2 comin out?
Oskar Potocki  [autor] 7 AGO a las 1:50 p. m. 
Have you checked what we have in store for Insectoids 2 at all? :)
Rairyuu 7 AGO a las 3:11 a. m. 
@Oskar Potocki
Well yea maybe windmills was a bad example. But some organic table to craft stuff? Or building some "living" organic structure (maybe with insect jelly as a building resource) that acts as a generator to "give life" to bioluminesant lights and smaller stationary insects (turrets) spewing like acid or something at incomming enemies? Well its your call in the end and im still gonna instantly subscribe and greatly appreciate whatever comes in the new version of this mod like with all your other VE mods. I just wish our insectors could live in a proper hive instead of normal buildings :D.
Oskar Potocki  [autor] 7 AGO a las 2:32 a. m. 
@Undead
If you even as much as add this mod to your 1.5 save, it will corrupt your save in a few weeks when Insectoids 2 releases. I promise you that.
Nathrone 6 AGO a las 8:26 p. m. 
I think it'd be nice if infested textures (like on infested ships) appeared on other things like stations and furniture visually instead of just filth, slime and dirt around it. The build-up/severity of it can turn into sludge. On the floor, the thick sludge can decrease movement speed/manipulation. (And maybe thin sludge/slime can cause pawns to slip and crawl.)

Perhaps you can have an event before a base is overrun where an nearby allied or neutral faction needs help from the infestation and if you make it in time you can save them but if you forget, it become an "Overrun outpost" as normal. The longer the player lets it sit, the more the infestation grows and spreads. Maybe you can take the VFE - Mechanoids route and have new nest pop up too. This should tie in the "Insect Hive" faction description and "New raid methods".

Just my thoughts. It's been a while so I can't exactly remember what else this mod already did.
Undead 6 AGO a las 5:02 p. m. 
Have anyone tried working this on 1.5? Is it working?
Majima no nii-san 5 AGO a las 3:53 p. m. 
I love this mod i actually have 0 complains about it i think is perfectly balance and fun
Oskar Potocki  [autor] 5 AGO a las 2:08 p. m. 
Well, it's on our Patreon!
kongkim 5 AGO a las 9:26 a. m. 
@Oskar Potocki So its in Beta :)
There are so many good mods and modders in RimWorld that its not easy to be on all theirs pages and discords etc. So its often easier to just ask on the steam page.
Oskar Potocki  [autor] 5 AGO a las 9:12 a. m. 
Why don't you check our Patreon?
kongkim 5 AGO a las 7:43 a. m. 
@Oskar Potocki are you ppl. working on a new version/updated/forke/spinoff or what you would call it of this mod :)? if yes any eta. on that.
Sawbones 4 AGO a las 9:27 a. m. 
Any possibility for something similar to a face hugger and the eggs? maybe a special varient? and also is it possible to code the insects to "build" a doorway into a mountain,so you can have secret hives on your map you dont uncover unless digging or following them, allowing them to essentially kidnap passerbys and or your colonists/ off map people
Oskar Potocki  [autor] 3 AGO a las 9:22 a. m. 
I don't think Insectoid workstations, windmills etc make sense, sorry.
Rairyuu 2 AGO a las 2:45 p. m. 
Hey, just wanted to drop an idea here that personally i would love for the new 1.5 version of this mod. Insectoid themed structure variants. Just normal working things like generators, windmills, workstations etc with changed look and resources to build. I really wish there was a mod for this so when we play as insectoid xenotype we could build fully organic zerg base.