Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Thank you Dwaine for the amazing mod from almost six years ago.
Astronomical Objects Reborn
https://gtm.you1.cn/sharedfiles/filedetails/?id=3256337211
Astronomical Objects Reborn, Quadrant Add-on
https://gtm.you1.cn/sharedfiles/filedetails/?id=3256338173
Astronomical Objects Reborn, L-Cluster Add-on
https://gtm.you1.cn/sharedfiles/filedetails/?id=3256338557
Greetings, And thank you for the creation of this awesome mod! I love it and wish to keep playing with it. However I have a request. After the recent Megacorp update I feel as though the game went a poor direction design wise. Portrait sizes are to small and many other things. As such I am playing with version 2.1.3 before the update. If possible can I have access to the mod version that supports V 2.1.3? I have a “Moe Mod Compilation” That it is apart of that I wish to keep playing with. Thank you for your time and consideration! “ Mod Compilation link https://gtm.you1.cn/sharedfiles/filedetails/?id=1526656277 “
Am I just doing it wrong, is there a fix for it, or does this mod need a little more love?
Instead of attaching the quadrant as an entity, try adding it as a particle. Yeah, one giant particle. Surprisingly, it works very well:
Shows up on low graphical settings, doesn't disappear when you select a planet, doesn't spin like mad in the ship designer. The rings do reset their position when you open the designer or enter a system, but it's way less noticable.
Here, I packaged it in a mod (and also cleaned the rings from white pixels). I can host it myself until/unless you update it.
https://drive.google.com/open?id=15RNYDWJLVW10NL4SI5DPFLd80PnolpQg
@Captain Jin, known bug, I'm trying to finding out why.
IF using it as standalone, the game will throw some harmless warning in the log.
I've left animation, for now, and is looking for a solution.
Enjoy !
@Tavmminqat, no, I have no power over that, it's the game engine deciding what to display. That's a core engine thing that only dev can manipulate (as far as I know).
@[VGM] Snowduck, @Lt. Angelo/Cupcake, @VoynichArchitect, @Hazzard52,@AmberGoldPL, it's a known bug, to be precise, whenever a portrait appear on screen, the entities disappear, you can easily test it, select a science ship, right click on portrait to remove leader, and boom, entities are back. As for the ship designer, not a clue, I'll probably have to remove animations.
@Sr. Arijo, you need graphics quality set to high to see them, otherwise stellaris auto delete them.
@Tanner, It's a bit complicated, I've tried but rotation angle is set randomly when entering galaxy view. I've no real answer for the problem you quoted, that's why I'm very reluctant to make the text and quadrant more visible.
- quadrant lines dissapear when you select science ship
- when you enter ship designer the quadrant lines in the background start to rotate/pulsate like crazy.
May I also suggest to add "Alpha, Beta, Delta, Gamma" markings to the quadrants?
Thanx for this mod !
Just to reiterate: probably my favorite mod I've found in a while - thanks again for making this
One suggestion, but it might not be for everyone, would be to denote quadrants in the overview as well i.e. alpha/beta quadrants and so on
@Lumpy, @The Mind Castle, it's on my TODO list
@Twinty, everyone has this bug, nothing I can do about it.
@Erykx225, I coulod, the problem is that I can't remove these dynamically, so "here be dragons" would be from start to finish.
@muraviev2, yes, it should with no problem
@Mr. Computer, thanks !
@Jotaro Kujo, that's outside the scope of what a modder can do I'm afraid. It's embedded deep in the code.
@TheEXPGamer, the mod itself was an experimentation for the future star wars fallen republic.
@Ser Lucas Avis ☭, Maybe later!