Caves of Qud

Caves of Qud

Beast Kin v1.4.0
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Update: 14 Jan @ 5:52am

v1.4.0 (Starting Gear Overhaul and Misc Changes):
Can now choose Mental Defects during character creation.
Completely reworked what items each subtype starts with.
Separated each Subtype into its own anatomy/body object.
Added Presets for characters (based on personal preferences).
Tails and ears are now part of the anatomy, and therefore can be regenerated.
Carnal Faculties is responsible for granting the stat bonuses of tails behind the scene.
Minor fixes.
Attempt at balancing:
Changed Carnal Faculties to start at 0 bonus attributes.

Update: 10 Jan @ 9:55pm

v1.3.2 (Anatomy Patch):
Changed up the Anatomy Beast Kin use for a slightly more compact view in the equipment screen.
Patched the Anatomy to work with TLR's CoQ Expanded mod's Chipset Interface slot.

Update: 18 Dec, 2024 @ 6:44pm

v1.3.1 (Sprite Fix):
Flipped sprites horizontally so they once again match the game's.

Update: 21 Nov, 2024 @ 12:22am

v1.3.0 (Filling Out the Roster and Skill Rework):
Added 3 new Subtypes: Mouse, Sheep, and Squirrel.
Enabled Mental Mutations at character creation.
Predators come with Charge and Prey come with Juke.
Starting skills for old subtypes have been reworked to match the Predator/Prey update:
Cat:
|Jab | → |Charge |
Fox:
|Juke | → |Charge |
Raccoon:
|Juke | → |Charge |
Rabbit:
|Jump | → |Juke |
Raccoon:
Swapped reputation between cats and dogs.
Rabbit:
Removed reputation changes with cats and dogs.

Update: 26 Jul, 2024 @ 4:10am

v1.2.0 (New Subtype and Balancing Attempt #2):
Added Predator and Prey Subtype categories; will matter at a later date.
New Subtype: Raccoon.
Attempt at balancing:
Decreased max HP gain per level up. (1-4 → 1-3)
Increased SP gained per level up. (60 → 80)
All tails now offer +1 Ego, cause they're worth showing off.
Subtypes:
Removed all Wilderness Lore skills.
Cat:
Claw stat changed. (Strength → Agility)
Fox:
Tail stats changed. (2 AV, -1 DV, -5 Heat Res, 20 Cold Res → 2 AV, -2 DV, -10 Heat Res, 20 Cold Res)
Rabbit:
Replaced Draw a Bead and Suppressive Fire skills with Bow and Rifle skill.
Wolf:
Tail stats changed. (1 AV, 10 Cold Res → 1 AV, -5 Heat Res, 10 Cold Res)

Update: 22 Jul, 2024 @ 7:26pm

v1.1.0 (Body Rework and Balancing Attempt #1):
Added a new Anatomy, complete with ears slot.
Gave each Subtype their own ears, which are purely aesthetic but can still be chopped off.
Gave each Subtype their own tail, each of which gives different benefits most befitting them, in my opinion.
Attempt at balancing:
Lowered number of Attribute Points available for allocation at character creation. (60 → 55)
Increased bonus Attributes on character creation:
Cat: +2 Ego, +1 Agility → +3 Ego, +2 Agility
Fox: +2 Willpower, +1 Intelligence → +3 Willpower, +2 Intelligence
Rabbit: +2 Agility, +1 Toughness → +4 Agility, +1 Ego
Wolf: +2 Strength, +1 Toughness → +2 Strength, +2 Toughness, +1 Agility
Fox:
Increased starting lead slug count.
Rabbit:
Added Suppressive Fire to starting skills.
Increased starting arrow count.
Wolf:
Added Intimidate to starting skills.
Carnal Faculties:
Lowered max hearing distance. (25 → 15)
Removed bonus Heat and Cold Resistances, which are now handled by each Subtypes' tail.

Update: 18 Jul, 2024 @ 10:14pm

v1.0.0 (Initial Release):
Reupload to workshop to fix Beast Kin being unable to gain new mutations.

Update: 18 Jul, 2024 @ 9:32pm

This was my first upload using CoQ's Workshop uploader, so this and the previous "versions" are happy little accidental duplicates. Pretend you don't see them.

:)

Update: 18 Jul, 2024 @ 9:30pm

Update: 18 Jul, 2024 @ 9:27pm