Caves of Qud

Caves of Qud

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Beast Kin v1.4.0
   
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Character: Genotype, Subtype
File Size
Posted
Updated
93.464 KB
18 Jul, 2024 @ 9:13pm
14 Jan @ 5:52am
13 Change Notes ( view )

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Beast Kin v1.4.0

Description
All information can be found in the images above.

These guys are in no way balanced, but I hope to one day balance them and maybe add more animal hybrids. As they are not currently balanced, I've given them a generic starting inventory outside of starting weapons/armor.

I initially wanted to give all Subtypes their own mutations to match their physiology (cats are different to wolves, for example), but I soon found out that it is (currently) impossible, according to Google. Hopefully that changes. In the meantime, Carnal Faculties is meant to be an all-in-one that doesn't clutter the mutation menu.

If you run into problems, I am probably not good enough to fix them. This is literally my first mod ever, on anything. Period. Not only that, this was my first time ever seeing the language, let alone using it. So if something's busted, let me know, but don't get your hopes up...

Enjoy.
Popular Discussions View All (1)
0
19 Jul, 2024 @ 11:40am
Issues
KitsuneNoMeiji
29 Comments
KitsuneNoMeiji  [author] 10 Jan @ 9:56pm 
💀💀💀💀💀💀 I have uploaded the patch. Enjoy! :chocola4:
💀💀💀💀💀💀 10 Jan @ 7:24pm 
Thanks!
KitsuneNoMeiji  [author] 10 Jan @ 7:22pm 
💀💀💀💀💀💀 The Chipset Interface slot from CoQ Expanded has been patched, and will be available the next update.
KitsuneNoMeiji  [author] 9 Jan @ 5:25am 
💀💀💀💀💀💀 I will look into it, but no promises.
KitsuneNoMeiji  [author] 9 Jan @ 5:24am 
@Cerevox I just tested it, and it appears base game Genotypes/Subtypes also spawn their Temporal Fugue clones facing the same direction, which leads me to believe it is intended.
💀💀💀💀💀💀 22 Dec, 2024 @ 1:09am 
Please add <Caves of Qud Expanded> compatiability with Psionic interface chip(interfaced with body) slot, (it is supposed to given to any humanoid body type).
Cerevox 20 Dec, 2024 @ 10:38pm 
The fix applied to the sprite direction seems to have been overly broad. Copies of the player created with temporal fugue effects also face the same direction as the player instead of the opposite direction like they are supposed to.
KitsuneNoMeiji  [author] 18 Dec, 2024 @ 5:49am 
@MusicalAuraFox Huh. Odd. I'll fix it some time today.
MusicalAuraFox 17 Dec, 2024 @ 11:33pm 
Hi, so the player tile sprites seem to have broken when the 1.0 update dropped as they face the wrong direction, the only known fix for the moment is to manually change them. Hope this helps.
Kornet 16 Dec, 2024 @ 8:34pm 
Wish I could pick defects at start