Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Cove Beta
Showing 1-10 of 32 entries
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Update: 27 Jul, 2014 @ 5:24pm

v2.4
*Reduced Cathedral extra time from 5:30 to 4:00 - more emphasis on defenders waylaying objective 1 and 2, more in keeping with my initial intentions.
*Increased AG min spawn time for Cathedral from 5 to 7 seconds - Should allow MA to push in if they're getting slaughtered in the entrance way.
*AG min spawn time returns to 5 if transept is opened
*Halved transept door bar health (500 to 250)
*Removed some dead ends and places where you could see odd meshes though buildings
*Rebuild for OpenGL support
*Lightened LUT slightly.
*Improved lighting in Cathedral
*Fixed some Z fighting
*Updated UI markers
*Post Ramming Ram should no longer bury itself

Update: 17 Jul, 2014 @ 8:50am

Another hotfix:
*Cannon damage emitter should now fire on each cannon shot, not just for the first shot.

Update: 17 Jul, 2014 @ 8:04am

Small hotfix.
*Tweaked tower collision; should now be smoother to climb.

Update: 16 Jul, 2014 @ 10:35am

v2.3
*Ram slowed down again
*Reduced final phase time by 30 seconds
*Minor increase in alter health

Update: 9 Jul, 2014 @ 10:31am

Hotfix:
*Cannons now, you know, like, work ... and stuff.

Update: 9 Jul, 2014 @ 9:56am

V2.2
*Improved the LOS from ridge balista
*Lowered Alter health
*Increased Statue health
*Added extra ram next to 2nd bridge
*Added extra balista to 2nd bridge, facing *cathedral
*Added extra damage markers for cathedral

Update: 29 Jun, 2014 @ 7:19am

Hotfix2!
*Fixed a few stuck spots, access issues, and collision.

Update: 28 Jun, 2014 @ 12:59pm

Hotfix!
*Removed collision on bodies near cannons

Update: 27 Jun, 2014 @ 6:07am

2.1
*Added audio
*Added a few meshes
*Added specator bounds
*Removed rear door of AG4/MA5 spawn
*Fixed some stuck spots
*Upped ram speed to 1.1
*Added extra minute to Stage 1
*Added extra minute to Stage 2
*Added FFA mode
*Added TD mode
*Added LTS mode

Update: 23 Jun, 2014 @ 12:59pm

Update! Beta v2.0!

*Map name is now AOCTO-Cove_Beta_P
*Cathedral art added
*Added look up table
*Added Loadout changing volumes
*Fixed a few stuck points and bugs