Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Cove Beta
Exibindo entradas 1–10 de 32
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Atualização: 27/jul./2014 às 17:24

v2.4
*Reduced Cathedral extra time from 5:30 to 4:00 - more emphasis on defenders waylaying objective 1 and 2, more in keeping with my initial intentions.
*Increased AG min spawn time for Cathedral from 5 to 7 seconds - Should allow MA to push in if they're getting slaughtered in the entrance way.
*AG min spawn time returns to 5 if transept is opened
*Halved transept door bar health (500 to 250)
*Removed some dead ends and places where you could see odd meshes though buildings
*Rebuild for OpenGL support
*Lightened LUT slightly.
*Improved lighting in Cathedral
*Fixed some Z fighting
*Updated UI markers
*Post Ramming Ram should no longer bury itself

Atualização: 17/jul./2014 às 8:50

Another hotfix:
*Cannon damage emitter should now fire on each cannon shot, not just for the first shot.

Atualização: 17/jul./2014 às 8:04

Small hotfix.
*Tweaked tower collision; should now be smoother to climb.

Atualização: 16/jul./2014 às 10:35

v2.3
*Ram slowed down again
*Reduced final phase time by 30 seconds
*Minor increase in alter health

Atualização: 9/jul./2014 às 10:31

Hotfix:
*Cannons now, you know, like, work ... and stuff.

Atualização: 9/jul./2014 às 9:56

V2.2
*Improved the LOS from ridge balista
*Lowered Alter health
*Increased Statue health
*Added extra ram next to 2nd bridge
*Added extra balista to 2nd bridge, facing *cathedral
*Added extra damage markers for cathedral

Atualização: 29/jun./2014 às 7:19

Hotfix2!
*Fixed a few stuck spots, access issues, and collision.

Atualização: 28/jun./2014 às 12:59

Hotfix!
*Removed collision on bodies near cannons

Atualização: 27/jun./2014 às 6:07

2.1
*Added audio
*Added a few meshes
*Added specator bounds
*Removed rear door of AG4/MA5 spawn
*Fixed some stuck spots
*Upped ram speed to 1.1
*Added extra minute to Stage 1
*Added extra minute to Stage 2
*Added FFA mode
*Added TD mode
*Added LTS mode

Atualização: 23/jun./2014 às 12:59

Update! Beta v2.0!

*Map name is now AOCTO-Cove_Beta_P
*Cathedral art added
*Added look up table
*Added Loadout changing volumes
*Fixed a few stuck points and bugs